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  1. Hegemon

    Build Cinematic - Hamlets of West Österreich (Part Two)

    posted Sep 13, 17 Hello everyone! This is a much delayed build cinematic, our staff member responsible for shooting game footage finally has had his computer fixed so expect more cinematics (ranged weapons cinematics coming soon) Everything is going well, Salt Mine is progressing, we've...
  2. Hegemon

    Behind the Scenes - September

    posted Aug 31, 17 Administrative Due to the increasing amount of work needed to be done such as textures, a huge push to implement new skins and also writers to work on dialogue, designers and balance team to create mobs, drops, shops and pickpocket tables we are going on a huge recruitment...
  3. Hegemon

    Dialogue Teaser

    posted Aug 21, 17 Small teaser on progress of the dialogue engine, obviously there is still lots of polish to go but you can see the mechanics here where previous decision effect your options and demeanour of the NPC (I insulted them before the video and got kicked in the groin). Enjoy!
  4. Hegemon

    Build Update

    posted Aug 3, 17 As you all know we hold our builds to the highest standards, we actually finished the Burg Hofsteden Cellar 2 days ago, but we tore the roof down to rebuild it as we were not satisfied with the quality, here are some screenshots of the now (actually) completed build. We are...
  5. Hegemon

    Behind the Scenes - August

    posted Aug 1, 17 Hello everyone! We had more off-time than we expected this past month plugins wise due to dev's having to go on vacations. The goal is still to get dialogue polished and running soonish. Things we're working on right now code-wise are fixing bugs with existing plugins such as...
  6. Hegemon

    Ranged Rebalance and Crossbows

    posted Jul 26, 17 Based on feedback that you have all provided on ranged combat, we have rebalanced range in the following areas: - Buffed Accuracy - Rebalanced Drawpower/Ammo values Ranged is now more dependant on the ammunition you use, where the projectiles damage values have been...
  7. Hegemon

    Dialogue Update

    posted Jul 21, 17 We're not opening for playtesting this weekend as we're implementing dialogue which requires lots of debug messages, testing and restarts. We'll be posting some screenshots of the prototype over this weekend though!
  8. Hegemon

    Updates and Texture Pack

    posted Jul 17, 17 This week we've been working on fixes, settling in our new developers and adding some content. Texture pack wise it has been going well too, just 4 texture bugs to weed out, and the pulling animation textures to setup before we update the pack. - Fixed Withdraw Screen Display...
  9. Hegemon

    Hegemony Wallpapers

    posted Jul 11, 17 The rest of the first batch of wallpapers are ready for download now, enjoy! These scenary were handpicked and shot on high resolution with shaders and max render distance. The downloads are: on this thread. Here are screenshots of some of the wallpapers (these are shrunk to...
  10. Hegemon

    Hegemony Wallpapers

    posted Jul 10, 17 We're going to be making some wallpapers of the ingame environment soon, here is the first one - Valley Sunrise. There will be more beautiful and serene wallpapers to come, if you have any suggestions on what or where would make a good wallpaper in the server, let us know in...
  11. Hegemon

    Issue Tracker

    posted Jul 4, 17 As talked about in the Behind the Scenes post, we're improving administration of the project and have now started using an issue tracker as our team is getting larger to keep a clear record of tasks, we're setting up standard workflow processes for these and will be able to...
  12. Hegemon

    Behind the Scenes - July

    posted Jul 2, 17 Hello everyone, This past month not much has happened for the following reasons: - Developers away on leave - Skin Artists away on leave - Busy at work - Updating to 1.12 We apologise for the delays and lack of content, but this month is looking up to be a very productive...
  13. Hegemon

    Delayed Behind the Scenes

    posted Jul 1, 17 Hey everyone, we're still putting together patch notes for this month so we're running a bit delayed with this month's behind the scenes, we'll get the news post out asap. There are multiple 1.12 bugs that surfaced this weekend, we have to revert some skin changes that was...
  14. Hegemon

    Development Roadmap

    posted Jun 22, 17 Our developers are starting to return from their finals now, we're also trialing yet another developer and things are looking good, here is an update roadmap for the next month or so. As we're adding lots of content, fixing stuff and testing out things, server restarts will be...
  15. Hegemon

    Ingame Music

    posted Jun 16, 17 The reason for no opening this weekend is so that we can sort out some final 1.12 merge issues, and to give more development time for us to develop the dialogue plugin, mobs, shops and music composition as well as builds, more info on updates to come mid-next week. The first...
  16. Hegemon

    Server Updated to 1.12

    posted Jun 14, 17 Hello everyone, We wanted to update the server to 1.12 as soon as it came out, but due to our developers still being away focusing on finals we had to find a time that they could update the server plugins. The server is now flawlessly running 1.12, unfortunately there is no...
  17. Hegemon

    Quick Update on Mobs

    posted Jun 10, 17 As the new settings breaks all existing mobs,npcs and shops, to make the disruption to everyone minimal, all new mobs,,npcs and shops will be made offline and uploaded sometime tomorow at once to be all implemented at once. We assure you that everything that can be made/used...
  18. Hegemon

    Construction Updates

    posted Jun 8, 17 Hello everyone! Building for the server has definitely pushed my building capabilities and I am still learning things everyday, this means that server builds will only get better and better, that then causes the issue of earlier builds being outdated in style and quality...
  19. Hegemon

    Minecraft 1.12

    posted Jun 8, 17 Minecraft 1.12 came out today, as always Minecraft updates are always good for the server as we do not directly use new content, but rather manipulate the mechanics of Minecraft content for our needs, which means minecraft updates never change the shape of the server, merely...
  20. Hegemon

    Honey, Alcohol and Cheeses

    posted Jun 5, 17 Before we get into the update news, we would like some suggestions and your views on what you would like to see in the server that would interest you, be it more ways to make money, more shops, more pickpocket targets, more mobs and such. Bear in mind that this month will have...
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