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  1. Hegemon

    Update Notice

    posted Jul 22, 16 Just a quick note on what we're working on, our team member that had issues will be back soon, this means that this weekend the coming tour will be showing you the various types of armours that will be present in the server and with luck crafting might be up. If crafting is...
  2. Hegemon

    Custom Music

    posted Jul 13, 16 Work has begun on creating our official ingame soundtrack (will be played automatically ingame, no modifications or downloads required), different music will play depending on the area you are in or if there is an event going on. We estimate that this would take 2-3months to...
  3. Hegemon

    Armours Balanced and Implemented

    posted Jul 11, 16
  4. Hegemon

    Server Tour

    posted Jul 9, 16 IP: MC.HEGEMONY.XYZ Minecraft 1.10.2
  5. Hegemon

    Unforeseen Issues

    posted Jul 8, 16 Due to some unforeseen issues knocking our combat and NPC systems offline, this weekend will be a server tour instead of the actual opening, we'll hopefully be able to show you our custom fishing, woodcutting, mining, items and crafting systems as well as the awesome weapon models.
  6. Hegemon

    Server Opening

    posted Jul 8, 16 Less a day till we open! There are however a few housekeeping things we need to get out of the way: 1) Texture Packs The ingame prompt is glitched meaning for now you will have to manually install the required and recommended texture packs, the instructions can be found...
  7. Hegemon

    Behind the Scenes - July

    posted Jun 29, 16 This is a very action-packed month development wise, everyday for everyone on the development team is stuffed full with tasks and we are abiding to strict deadlines to ensure we open in ten day's time. Plugins wise we will be busy brushing up and completely debugging...
  8. Hegemon

    Weekend Opening

    posted Jun 28, 16 Hello all! As you may have noticed the date has been pushed back by four days and there are two aspects to our decision to do this: 1) There are a few more features we would like to be online when we open, and the delay gives us the time to complete those features (a highly...
  9. Hegemon

    Citizenry Plugin Complete

    posted Jun 27, 16 The Citizenry Plugin is now complete and entering intial testing and debugging. Soon we will be setting up hundreds of NPCs for you to interact with ingame, many mobs and their spawn areas, screenshots will be posted soon.
  10. Hegemon

    Burg Construction, Update News and Opening Date

    posted Jun 20, 16 Construction is going smoothly, we have just added a few writers to our team to start working on backstories and quests, everything appears to be on schedule. Recently finished builds are a village but today we would like to share with you screenshot of a Burg (small castle)...
  11. Hegemon

    Teaser - Work in Progress

    posted Jun 16, 16
  12. Hegemon

    World Extension

    posted Jun 4, 16 The world has finally being extended by 1,100 x 500, the new area creates a valley with the existing and we will be building a river through it, a town that spans both sides of the river with lush farmlands for players to gather various produce from. You can check it out at...
  13. Hegemon

    Behind the Scenes - June

    posted May 31, 16 As promised we have a lot of update news in store for you all as we work tirelessly to get everything in place for the July opening. I don't know where to begin considering we have got so much done in the last month but I guess I will begin with our staff changes. As you are...
  14. Hegemon

    Status Update

    posted May 23, 16 A quick update on progress: Items: On Schedule Recipes: Behind Schedule Plugins: Behind Schedule Builds: On Schedule Textures: On Schedule Lore: Severely Behind Schedule Terraforming: On Schedule Current construction work is focused on building another Hamlet beside the...
  15. Hegemon

    Mining Hamlet

    posted May 18, 16 Work on the Mining Hamlet has finished, we will be moving on to the last two lakeside hamlets before doing the hamlets that are more in the wilderness which have more of a focus on hunting, fishing and also construction of a military encampment as well as a bandit hideout.
  16. Hegemon

    Cakes

    posted May 18, 16 Everybody loves cakes! Fresh from our newly completed Bakery!
  17. Hegemon

    Weapon Texture Updates

    posted May 15, 16 Dual wielding infront of a Bakery that our Architects are working on with a Bastard Sword in the main hand and a Short Sword in the of hand. Hope you guys enjoy the sneak peek, the location is a mining hamlet with two mines featuring rich deposits of iron ore and some coal...
  18. Hegemon

    Skin Shading Updates

    posted May 14, 16 We have found a couple of skin artists that will be converting all our current skins a new style of shading to look more realistic, after that our skins department will be making new skins with this method for the various NPCs that can be found in Europa. Below is our updated...
  19. Hegemon

    Current Work

    posted May 10, 16 We will be posting more 'Current Work' posts throughout now and server opening to give you updates on what we are working on. Archivists: Dyes, Weapons, Ammunition and Fishing Related Items Artists: Warhammer + Zweihander Model Architects: River, Valley (Farms) and a Mining...
  20. Hegemon

    Opening Date

    posted May 3, 16 After consulting our various development departments on when things will be complete and how long our core features will take to definately be complete and enough content for gameplay, we have decided on the following opening date: 05 July 2016 Hope to see you all there!
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