Mob and Combat Overhaul

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Hegemon

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posted Oct 7, 17

Just a quick announcement of newly implemented mechanics that we will be updating all existing content wise, it is a huge revamp, bug fixes and implementations of previously planned but shelved features:

Here is a quick rundown:

Mobs

- Implemented improved AI
- Implemented mob attack range
- Implemented mob diverse armours and weapons
- Implemented mob types support for more animals
- Implemented improved spawning mechanics
- Implemented skin hotfix
- Implemented pathing blacklist/whitelist
- Implemented quest kill targets
- Implemented quest item drop support
- Implemented bow mobs
- Implemented wild trait
- Implemented docile trait
- Implemented hostile trait
Combat
- Implemented combat attack ranges
- Fixed combat stance issue
- Fixed overkill experience issue
- Implemented backstab mechanic
- Implemented custom bow ranges

The most interesting parts of these updates is mobs will dynamically spawn with different armours and weapons, and have different attack ranges, attack and armour based on those weapons, meaning that a mob could be harder if it spawns with strong weapons and armours, adding variety to the grinding process.

Backstabbing and the long awaited weapons attack range is also huge, however it means that all previous weapons in the server will now stop working, treat it as a collectible, they will not be removed. It is really satisfying hitting a mob from 3 blocks away with a polearm.
 
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