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  1. Hegemon

    Steady Progress - Mobs, Shops, NPCs, Quests and Sprites

    posted Feb 23, 18 Hello hello everyone! The last 2 weeks have been absolutely hectic, we've got so much done I don't even know where to start. But a quick summary: New Quests: A Head Start (Part One), Bank Expansion (Part One), Valentines 2018 Event Quest A Head Start is an interesting quest...
  2. Hegemon

    Hochhügel Village

    posted Feb 9, 18 Hochhügel Village is the latest village we have completed, here is an overdue timelapse! The village was built in a record 3 days (Farming Village took 3months for example). The village mainly relies on income from pelts, hides and leather goods, being high in the alps, this...
  3. Hegemon

    Valentines Bonquet

    posted Feb 4, 18 We haven't done a seasonal event since Easter 2017, so this year we are going to do a valentine event and heres a quick preview of one of the rewards you can get! (Good way to woo your future wife as this 2018 one will be a legacy item) We'll be posting a build timelapse...
  4. Hegemon

    Behind the Scenes - February

    posted Jan 29, 18 Boy oh boy, where to start with this Behind the Scenes, so much has happened in the past month development and content wise...maybe I should start with my favourite picture from January, none other than these two lovebirds, floating gently down the stream: Okay now that...
  5. Hegemon

    Server Development Weekend

    posted Jan 5, 18 This weekend, we will not be opening up in order to finish up the Alpine Plateau Village before showing the whole thing to everyone. We recently added: - Alpine Pass - Alpine Crossing - Wolves - Cheese Making Hamlet Here are some screens to tide you guys over for this weekend...
  6. Hegemon

    Behind the Scenes - January

    posted Dec 30, 17 Seems just like yesterday we wished everyone a happy new year in a Behind the Scenes post, we've come a long way, one year ago we were just starting to work on our custom currency system with custom models based on stacksize. What we have planned for this January is mainly...
  7. Hegemon

    Server Holiday Period Opening

    posted Dec 26, 17 Server will be open during the holiday period until 03 Jan 2018, however as we're working on things still there might be frequent restarts to implement and test new content, we will try do these in set maintenance hours or when there are less people on to minimize disruption...
  8. Hegemon

    Update Complete

    posted Dec 24, 17 The server maintenance has finished during which: - Fixed Timeout Issue (Now takes 1 second to log into server) - New Bank - Implemented new Gulden Deposit/Withdraw Method for bank - Implemented Ctrl+Click for bank - Implemented Halving Stacks for bank - Implemented Hold Stack...
  9. Hegemon

    Server Maintenance 24/12/17

    posted Dec 23, 17 Server will be undergoing a 12hr maintenance: - Implementing login optimizations to reduce connection time - Implementing new bank system - Migrating old bank contents to new system - Adding world protection for placed boat decorations
  10. Hegemon

    Economy - New Shops!

    posted Dec 9, 17 This week we implemented the first batch of new shops that adhere to the new economy formulas discussed here: Economy Update Manifesto where skills were seperated into gathering, processing, combat and artisan, with gathering making the most early, processing mid & late...
  11. Hegemon

    Behind the Scenes - December

    posted Dec 1, 17 It is finally December! We are looking forward to a period of high productivity as soon as our development team finish off with exams and such. This past month we've been mainly continuing to balance the economy and mobs, however after 3 weeks of 5hrs a day staring at...
  12. Hegemon

    Economy Updates

    posted Nov 12, 17 You guys might be wondering about the lack of updates lately, but I assure you its due to us working on behind the scenes / backend stuff that doesn't directly translate to ingame content (yet) for example, for mining we had to build 12 different formulas that applies to ores...
  13. Hegemon

    Behind the Scenes - November

    posted Nov 6, 17 Apologies for this news post being almost a week late, we were so occupied in developing new content with our new mechanics that we totally forgot about this post and thought that we had already written one! As we're really busy and excited to going back to adding in features...
  14. Hegemon

    Music and Plugin Progress

    posted Oct 29, 17 The music plugin has been roughly completely, we are adding some dynamic elements that will allow music to be played based on what you are doing ingame, this combined with your location, time of day and weather will add to a hugely immersive experience. World Engine 2.0 is...
  15. Hegemon

    Ranged Weapon Models

    posted Oct 24, 17 The ranged weapon models have finally been coded, we are now in the process of merging down some 1.12 textures into our custom texture pack before releasing the download link. There are some changes that we will be making to the texture pack: - Lite (Auto-download Version)...
  16. Hegemon

    Opening Delayed/Cancelled this Weekend

    posted Oct 13, 17 We just replaced a few key generic plugins, and they need to be tested and some features reimplemented, so in all liklihood no open weekend this week, apologies for the delay.
  17. Hegemon

    Weaponracks

    posted Oct 10, 17 After much coding and experiementation, weapon racks are now working and we will be adding these decorations to all existing relevant locations. This will add heaps of ambience to areas such as arsenals, blacksmiths, weaponshops and basements,
  18. Hegemon

    Mob and Combat Overhaul

    posted Oct 7, 17 Just a quick announcement of newly implemented mechanics that we will be updating all existing content wise, it is a huge revamp, bug fixes and implementations of previously planned but shelved features: Here is a quick rundown: Mobs - Implemented improved AI - Implemented...
  19. Hegemon

    Behind the Scenes - October

    posted Oct 1, 17 Hello everyone! This month's Behind the Scenes post is a bit late, my computer died and the last few days was spent setting up my new computer and recovering important files off the hard disk and porting it to my new computer. We also wanted to confirm certain mechanics were...
  20. Hegemon

    Schönsee Village Build Process

    posted Sep 24, 17 Our first village celebrates its first birthday! Heres a quick video showcasing the build process that we take when constructing things.
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