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  1. Hegemon

    Mechanic Reveal - Herblore

    Today’s mechanic discussion is Herblore and the use of potions; this is linked to yesterday’s mechanic discussion on Farming. Herbs There are various herbs across Europa and they grow wild all over the lands, you will find ferns with different textures throughout the world, most of the time...
  2. Hegemon

    Mechanic Reveal - Farming

    Farming is an important activity in Hegemony, not only is it quite a unique skill to train, but provides a good supply of spices, food, herbs (culinary) and also the only way to reliably acquire the higher tier herblore herbs that are used in essential potions for tackling boss/late game...
  3. Hegemon

    Launch Post-Mortem

    Post-Mortem Hello everyone, these last 2 days we have been working frantically to fix things such as instance crashes and quest-states, we deployed many changes yesterday which did solve things such as: Various performance issues Various skill rollbacks Built more redundancy into quests when...
  4. Hegemon

    Delay Announcement

    Delay Announcement We woke up today and had a long and frank discussion on what to do and we did not make this decision lightly, the right thing to do is turn off the servers and fix things before releasing, rather than leave the game open with quest saving issues. We understand we would lose...
  5. Hegemon

    Mechanic Reveal - Renting and Properties

    There are two types of properties that players can own: 1) Rentable Properties 2) Player-owned Land Today we will be doing a mechanic reavel on the rentable type properties. Rentable Properties Rentable properties can be found all over the world, there are two types of rentable properties...
  6. Hegemon

    Regarding Economy

    Regarding Economy in Hegemony There have been some polarising comments regarding progress being unfair to other players. Hegemony has a beautifully designed economy system where you play at your own pace. There are fears that people with more progress will affect you in a negative way and also...
  7. Hegemon

    Launch Upcoming

    Hello everyone! We're about to launch in just around 9 hours, it is a very exciting and stressful time for us. The extra 2 weeks allowed us to carry out several large stress tests and have carried out significant performance upgrades! Here is some housekeeping things regarding the launch...
  8. Hegemon

    Behind the Scenes - August

    posted Aug 3, 19 Hey everyone! We have got a lot done in the month of July, implementing lore objects, more world interaction, more NPCs, mobs and quests and especially the fleshing out of the Militia system. We've implemented a lot of backend functions that unlock a lot of features, this...
  9. Hegemon

    Behind the Scenes - July

    posted Jul 7, 19 Hello everyone! Server is now back in a state that can be play-tested, we did a lot of work refactoring code to update the server to 1.14 and it has definitely paid off in terms of AI performance! Backend Infrastructure This month in terms of content we worked on three very...
  10. Hegemon

    Behind the Scenes - June

    posted Jun 4, 19 Hello everyone! We've had an extremely hectic May both due to Minecraft updating to 1.14 and we biting off a lot of areas we're polishing up and adding content to. We have also been busy growing the development team and have recently taken on a Game Designer to assist with...
  11. Hegemon

    Behind the Scenes - May

    posted May 12, 19 Hello folks! Very belated Behind the Scenes post but we wanted to put everything we intended into the feature update before announcing it. We have some very cool stuff in the works but this month we are working hard on releasing the merchanting skill, various economy updates...
  12. Hegemon

    Behind the Scenes - April

    posted Apr 8, 19 Hey everyone! We're making huge progress this month with lots of technical behind the scenes updates such as improving server performance, fixing a login lag that and also lag from woodcutting. This month we're working on polishing off the land claiming mechanic, I am sure...
  13. Hegemon

    Behind the Scenes - March

    posted Mar 3, 19 Hello everyone! We had an extremely productive month of development, version 2.4.0 is coming along steadily and we will be doing a preliminary QA pass on our player region claim and management code in the coming weeks! Expect more teasers regarding player owned regions, and...
  14. Hegemon

    Behind the Scenes - February

    posted Feb 7, 19 Hey guys! Hope you guys loved our 2.3.0 update, renting, farming and carpentry. We will be polishing the content some more by adding: - Buying farm animals for your rentals - More furnitures - Friends list - Allowing friends to use your rentals etc - More mobs - Clue scrolls -...
  15. Hegemon

    Behind the Scenes - January

    posted Jan 26, 19 Hello everyone! Very belated Behind the Scenes post as we have been so busy with implementing Content Update 2.3.0 and the subsequent patches 2.3.1, 2.3.1a and 2.3.1b that we have not had time to type up a news post. The new streamlined and slick tutorial really helps in...
  16. Hegemon

    Merry Christmas!

    posted Dec 24, 18 Merry Christmas everyone! Hope everyone is spending quality time with friends and family. Unfortunately during testing the 2.3.0 patch we found a critical issue that causes corruption of rentals (and later discovered this extended to tasks/quests). This means that we will...
  17. Hegemon

    Rental and Farming Teaser

    posted Dec 9, 18 Hey everyone! A little teaser to tide everyone over before 2.3.0 releases, we are showing off a seed item, the new quest GUI, one of the new fixtures you can build in houses you rent, a farmstead and an explanation how various tiers of housing will work. There will be various...
  18. Hegemon

    Content Update 2.3.0 - December 14th

    posted Nov 30, 18 Hello everyone! We're proud to announce the date of our planned 2.3.0 content expansion that will come online on December 14th. We have been working on this update for the good part of the last 6 months and are very glad to be finally announcing the contents of this update...
  19. Hegemon

    Behind the Scenes - December

    posted Nov 27, 18 Hello everyone! We're saving this week's main announce for November 30 in our 2.3.0 update post, however due to the traditional of not missing a single Behind the Scenes post, we are shifting December's post forward. This is an announcement of an announcement. On November...
  20. Hegemon

    Behind the Scenes - November

    posted Nov 5, 18 Hey everyone! Sorry for the late post, this actually wasn't planned this time but things have been so hectic with updates and new features as well as project management it completely slipped my mind we entered a new month. Shameless advertisement first of all, for the price...
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