Dynamic Prices and New Skill

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Hegemon

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posted Feb 8, 16

Dynamic Pricing

As announced earlier, the economy of Europa will be fully dynamic and affected by the actions of players, we have several parametres that determines the price of items in shops:

- Trading Penalty
- Tax Rate
- Stock Levels

This means that if a shop is overstocked for example a vendor that purchases pelts from players (due to players selling a lot of pelts to the vendor) the price would decrease. Similarily, if the shop is understocked the vendor will pay a premium and players would be able to make more money. Therefore, players who are trade minded can make a fortune simply from moving items from one location to another and profitting off the price difference - that is if they can be the fastest merchant to balance the supply and demand otherwise by the time they get to the new location, prices might have already normalized due to actions of another merchant.

New Skill - Merchanting

Merchanting reduces the trade penalty and when mastered almost nullifies the trade penalty modifier. Merchanting experience is gained for selling something to a vendor for above its base price.
 
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