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  1. Hegemon

    Behind the Scenes - May

    posted Apr 30, 16 Happy Spring! This month we have many planned features that will be developed, among the most notable is the optimization of our current plugins resulting in a lot less resources used by the server. We will be completely overhauling World Engine and be finally making...
  2. Hegemon

    Bastard Sword - Weapon Model

    posted Apr 29, 16 Our very first 3D weapon model has been completed, soon to be made are the weapons that are longer than 1 block and can hit things from more than 1 block away such as Polearms and Longswords. Here are screens of the Bastard Sword: Made by our 2D Artist - Mickyp123 Check...
  3. Hegemon

    Quick Update

    posted Apr 18, 16 Plugin work is going well, we will be soon done with recoding and optimising code and performance for our existing plugins and once that is done we will begin work on the creation of World Engine (requires redo) and Citizenry. Items and Recipes wise we are almost finished...
  4. Hegemon

    Staff Changes and Music

    posted Apr 9, 16 Hegemon Owner posted Apr 9, 16 Due to the delays we had to find a replacement developer, plugins will need to be edited and adjusted but progress hopefully will be made quickly. We will also have ambient music playing throughout the server using a custom plugin and other...
  5. Hegemon

    Behind the Scenes - April

    posted Mar 31, 16 Things are a bit delayed due to two reasons, the first our developer having internet and PC issues and the second reason is updating all our plugins and content to 1.9. The server is now stable and running 1.9.2. In the last month builds have been progressing very rapidly...
  6. Hegemon

    Village Completed

    posted Mar 29, 16 Village completed, working on more hamlets, outlying settlements and such. Our plugin developer has his internet back but has issues now with his PSU, the opening date for the server will be announced 7 days before opening, we are unsure roughly when we will be ready to open...
  7. Hegemon

    Church Complete

    posted Mar 24, 16 The church for the lake-side village has been finished. We will now be roofing and building the walls for all the normal housing, decorating interiors before adding final touches and terraforming so we can post images of the finished village. From there build wise, we will be...
  8. Hegemon

    Village Progress

    posted Mar 21, 16 Currently working on a village (20-30 houses) with a bank, blacksmith, townhall, stables, general store and church. The economy of the village would mainly be smelting, smithing and fishing as well as selling various goods that players are unable to collect in the current...
  9. Hegemon

    Weapons and Music

    posted Mar 18, 16 We have begun balancing stats for weapons and equipment now, as you may know weapons have different attack ranges, that means it is hard to tell visually how far the weapon can hit, that is why we are working on a visual representation using a plugin to have custom weapon...
  10. Hegemon

    Hamlet Terraforming Complete

    posted Mar 15, 16 After almost two days work we have terraformed the area around the starting hamlet with beautiful natural woods, soon these wooded areas will play host to a variety of creatures such as foxes, hares and marmots. Other mobs such as Ibex, Wolves, Deer and Pheasants will be...
  11. Hegemon

    Hamlet Progress

    posted Mar 10, 16 Work has been going well builds wise, the hamlet that players starts in has had the buildings complete, we will be touching up in terms of terraforming now around the hamlet and then populating the hamlet itself with villagers, the forests with various game and wildlife and...
  12. Hegemon

    Combat Formula and Simulator

    posted Mar 8, 16 After much balancing and calculation, we have finished our combat formulas, a simulation is provided on this spreadsheet where you are able to edit values to get various outcomes and results: Combat Calculator Accuracy, Strength and Proficiency range from 1-99. Damage...
  13. Hegemon

    Combat Calculator Excel Spreadsheet

    posted Mar 8, 16 We will be releasing a spreadsheet soon where you can input parametres such as level, weapon attack and such to see how combat will operate. Also will be posting the screenshots of the starting hamlet shortly.
  14. Hegemon

    Behind the Scenes - March

    posted Mar 1, 16 Hello Folks! This was intended to be our release month but due to unforeseen circumstances such as our developer having internet issues (still not connection) as well as the new version update means that we will not be release on our intended date and will be releasing (at...
  15. Hegemon

    Release Date Postponement

    posted Feb 29, 16 As you may have noticed we have pushed back the release date to 31 March 2016, this is due to the huge "Minecraft 1.9 - Combat Update" that was released today, we just finished updating the server to the latest version, one of the first servers to do so but now must spend some...
  16. Hegemon

    General Progress

    posted Feb 24, 16 Construction has once again fallen slightly behind schedule due to academic workload. We will get all the locations done on time though. Plugins wise due to our developer catching the flu had to be put on hold. This means that chances are there might be a two week delay to...
  17. Hegemon

    Custom Equipment System

    posted Feb 22, 16 Instead of using Minecraft's equipment system where we would be limited to just helmet, chestplate, leggings and boots, we are thinking of creating a custom equipment system that allows more items such as capes, rings, necklaces, ammunition, gloves, shinguards, shoulderguards...
  18. Hegemon

    Bandits!

    posted Feb 21, 16 We are working on a light level determinant to spawn mobs or not. This means that some mobs such as nocturnal ones either only spawn at night and disappear during the day or spawn more frequently at night. Bandits, Muggers and Thieves will follow this spawn behaviour and...
  19. Hegemon

    Post Release Development Schedule

    posted Feb 20, 16 As you all know when we open we will not have all the features out but will be constantly updating the server with new content and expanding on existing content. These changes can be an entirely new skill, entirely new gameplay or creating new areas, builds, mobs, items...
  20. Hegemon

    Fur Trader

    posted Feb 20, 16 The Fur Trader has been complete, players will be able to buy / sell various pelts, furs and hides here to the Fur Vendor. The Fur Trader's house also features a storage area with three chests that will be lootable once we implement Thieving Plugin (~Late April), the Fur...
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