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  1. Hegemon

    Brewing, Alcohol and Barrel Texture

    posted Feb 21, 17 Quick video for those that weren't able to make the tour showing our many new polished systems that was implemented last week. (Yes I have 92 cooking)
  2. Hegemon

    Items Update - Custom Textures

    posted Feb 13, 17 One of the things that was really killing immersion was that our fruits, vegetables and other foodstuffs had no custom textures. While we could have used custom textures, we felt that would increase the download size of the texture pack for everyone and not ideal for those...
  3. Hegemon

    Skills Interface

    posted Feb 12, 17 Hope everyone liked seeing the new skills interface on the tour today, for those that missed out here is a screen: We have some exciting updates coming up over the next few days, stay tuned!
  4. Hegemon

    Quality of Life Update

    posted Feb 9, 17 We have taken on two additional developers to solve the plugin bottleneck. This week those two new developers are working on bugfixing and optimising existing plugins to familiarise themselves with our systems. We have also created something that should improve the convenience...
  5. Hegemon

    Farming Village Progress

    posted Feb 8, 17 Darksword bribed me 32 Guldens to post this.
  6. Hegemon

    Behind the Scenes - February

    posted Feb 1, 17 Another month has passed and overall I am pleased with the progress we made on the server. Last month was very much a economy based development month where we implemented our Currency system that I am sure you all had fun playing with and seeing the awesome coin models made by...
  7. Hegemon

    Bank of Innsbruck

    posted Jan 29, 17 Definitely one of the most challenging unique builds I have done, involving many elements of design. Enjoy! Click this thread to see all the work in progress screenshots: Bank of Innsbruck
  8. Hegemon

    Economy Balances

    posted Jan 26, 17 As you all know, our currency is historically accurate and are gold coins (Guldens). However much of the early game things are not worth even one Gulden. Historically, people often bartered agricultural goods or exchanged services for goods, we will be doing something similar...
  9. Hegemon

    Weapon - Cudgel

    posted Jan 26, 17 One of the four new weapons - Cudgel. The weapon stats itself has not being balanced just quite yet but the stats will be similar to the Flanged Mace currently implemented with some small variations and the damage type being blunt damage. Also below we have a clearer picture...
  10. Hegemon

    Texture Update

    posted Jan 25, 17 We will be releasing a new weapon and two fishing models really soon. We also revamped the textures for our coins, they are now perfect (many hours were put into finalizing and polishing the design by Technical_Tech). We will be showing everyone screenshots of these things in...
  11. Hegemon

    Texture/Items Update

    posted Jan 11, 17 We have just uploaded the long awaited addition of our custom durability system, items no longer lose vanilla durability and we have coded a very complicated and smart work around to hiding the durability bar but also keeping our custom textures. An updated texture pack will...
  12. Hegemon

    Currency Update

    posted Jan 8, 17 Progress has been going well lately features wise, our currency system is now roughly finished, but we are holding off on polishing it to get Citizenry finished and tested in time or our first tour of 2017. This tour might be a whole weekend opening tour where players can...
  13. Hegemon

    Behind the Scenes - January

    posted Jan 1, 17 Prosit Neur Jahr! We look forward to another year of developing the server and sharing our progress with everyone, hope everyone is having an awesome and safe holiday. Our staff will now be starting to come back from holiday and travelling and progress should pick up soon (I...
  14. Hegemon

    Burg Hofsteden Trailer

    posted Dec 30, 16
  15. Hegemon

    Christmas Development Status Update

    posted Dec 24, 16 Hey guys, really sorry for the consistent delays but unforeseen circumstances with our team either getting grounded, going away or having no internet are the causes. This time our developer got grounded and was unable to access his computer, he will be back on the first of...
  16. Hegemon

    Server Texture Pack Fix + Update

    posted Dec 9, 16 The server texture pack has been updated to include a stone texture and the chest textures as these will be integral to our builds in the future. This is for people who do not want to download the full Conquest texture pack and want to use a lite version of it. Also the...
  17. Hegemon

    Server Version Update 1.11

    posted Dec 5, 16 Hey guys, We've just updated the server to 1.11, please use this version to connect in the future. Here are some useful download links for 1.11 related resources: Optifine 1.11 Conquest Texture Pack 1.11 Really recommend getting the latest Conquest Texture Pack as it adds...
  18. Hegemon

    Tutorial Hamlet and Storyline

    posted Dec 2, 16 The Tutorial Hamlet Sneak Peek to Tutorial Storyline
  19. Hegemon

    Behind the Scenes - December

    posted Nov 29, 16 This is an upcoming ambitious month for us, we hope to fully polish the Currency and Citizenry plugins in the first week of December and then move onto adding region support for World Engine, Combat Plugin and the Bank Plugin. Recipes and items wise we will be creating all...
  20. Hegemon

    Server Tour - 20/11/2016

    posted Nov 19, 16 Server IP: MC.HEGEMONY.XYZ Server Version: 1.10.2 Hoping to see some new faces today and old faces alike we have some new content to show. Due to both developers being busy there has been some plugin delays. Hofkirche This is someone else's build that we will be heavily...
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