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  1. Hegemon

    Weekend Plan

    posted Nov 1, 18 Hello everyone! 1.13 is steaming along successfully and we should be done at the end of this weekend, but instead of closing and not opening again, we'll open this weekend and give everyone a chance to gather gear, level up before allowing the testing of a boss fight and...
  2. Hegemon

    2.2.0 Development Update

    posted Oct 26, 18 Hey all! As you can all see from the changelogs we are making very impressive progress with 2.2.0. However due to the complexity of updating to 1.13 where much of Minecraft base code has changed, we need another 1 - 2 weeks in order to complete it. Opening up in weekend...
  3. Hegemon

    Version 2.2.0

    posted Oct 12, 18 Hello everyone! We have an extremely busy 2 weeks coming up where the server will be under heavy development implementing features such as: - Updating to 1.13 - Farming - Bosses - Tournaments - Rentals - Customizing Rentals - Farming - Overhaul of Tutorial - Treasure Trials...
  4. Hegemon

    Behind the Scenes - October

    posted Oct 2, 18 Hey everyone! We've had a very productive month getting many mechanics complete which are now under testing before implementation as a game mechanic. Groups and ranks have been implemented and will be tested soon, quests to rank up will be implemented as soon as we get the...
  5. Hegemon

    Patreon

    posted Sep 20, 18 Hello everyone! Our Patreon is now up and those that want to help contribute to server development can. The project has had at least 35,000 man hours put into it with 25,000 of those hours being volunteer hours (including my time) and $40,000 USD put into the project. We have...
  6. Hegemon

    Behind the Scenes - September

    posted Sep 8, 18 Hello everyone! Sorry for the belated news update but we wanted to make sure there was considerable content ready before writing about what we have been working on and what we have planned for this month. Lets go through the very exciting game updates first! We have begun...
  7. Hegemon

    Behind the Scenes - August

    posted Aug 1, 18 This month we're mainly focusing on two things: - Improving backend systems for more optimizations and features - Updating everything to 1.13 Lots of behind the scenes backend stuff that will not translate to gameplay in the short term but very worth doing. We are also making...
  8. Hegemon

    Behind the Scenes - July

    posted Jul 12, 18 Apologies for the late Behind the Scenes update but we wanted to wait for some critical features to be in place before announcing it to everyone. Earlier this month we implemented the much anticipated custom equipment system which also includes the toolbelt which is a very...
  9. Hegemon

    Development Plan

    posted Jun 9, 18 Hello folks, this is going to be a long post, so long that it would be more fitting as this month's Behind the Scenes post. As you all know in the last few weeks we have been working extremely hard to completely rewrite the way NPCs are handled, from how they are created...
  10. Hegemon

    Behind the Scenes - June

    posted Jun 1, 18 Brief news this month, we're mainly working on the following: - Complete overhaul of AI for mobs and NPCs - Custom Equip System - Abandoned Vaults (Treasure Trails) - Custom Enchants - Building a Monastary Lots of exciting stuff coming! Expect more substancial news in the...
  11. Hegemon

    Crafting Rolls

    posted May 18, 18 As part of the huge Combat Overhaul we have been working on, we have implemented our updated items and crafting system. Certain items now can be crafted with random rolls between a pre-defined range, meaning grinding weapons and armours is less monotonous, based on the rolls...
  12. Hegemon

    Mid-May News Update

    posted May 12, 18 Hey guys! We just finished converting all the weapons and armours into the new system, however we wanted to wait to open next week where we can be sure all the new features and in properly and fully tested before doing weekly updates again, this marks the last step towards...
  13. Hegemon

    Development Weekend

    posted May 4, 18 Hey guys, We're still working on rolling out Items 2.0, a few minor bugs to fix now and integration with existing plugins which is 2-3 hours more work. We're also going to be rolling out Combat 2.0 but we're going to take the weekend to do this. This means that there will be...
  14. Hegemon

    Behind the Scenes - May

    posted Apr 30, 18 Hello everyone! We didn't quite get everything in time last month especially quest wise, we have a new writer now and the script for one of the new quests has been written, it will be imported as a quest in May --- this is one of the key storyline quests for the region...
  15. Hegemon

    Development Update

    posted Apr 26, 18 Hello everyone, Quick update on how things are going, our base plugin is almost updated to 2.0, we just have to integrate it into existing plugins. The reason why this update is so important is that this allows us to let smithed and looted gear to have random values and is...
  16. Hegemon

    Combat Overhaul

    posted Apr 18, 18 Hello all! As you all know, as part of our items overhaul, where we are redoing the way items are created (backend) to enable really nifty things such as the values on weapons such as the accuracy being randomized between a certain range for each weapon, we are also rewriting...
  17. Hegemon

    Behind the Scenes - April

    posted Apr 3, 18 We wanted to wait a couple of days after April 1st so that this post would not be misunderstood as an April Fool's joke. This focus of this month's content update primarily focuses on the overhauling of the items system to allow support for many future features. The rough plan...
  18. Hegemon

    What We're Working On

    posted Mar 18, 18 Hello everyone, Small update on what we're currently working on: Builds wise we are sneaking time to work on Innsbruck here and there, we're glad to announce that Innsbruck Town Hall has been completed as well as a small section of the Inns River (where the Town Hall is)...
  19. Hegemon

    Behind the Scenes - March

    posted Mar 2, 18 Hello everyone! Sorry for the delayed behind the scenes for this month but we wanted to get everything we wanted in, and everything we have planned confirmed before we announce them First of all, yesterday we completed our world expansion, extending the world by an area of...
  20. Hegemon

    Love is in the air

    posted Feb 24, 18 Hello everyone! Apologies for the delay but our Valentines event is finally online, there are 5 bonquets you can collect and these rewards will not be repeated in their current form! The event will be online this weekend and next weekend. The quest can be started at (175...
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