01 September 2019

From Hegemony

Many price balance for items, new mine past hochugel, many bug fixes.

  • Fixed a bug where right clicking with weapon on a mob with pickpocket would open interact menu instead of special attack
  • Fixed a bug where right clicking when you couldn't special attack would consume energy
  • Added damage to all special attacks
  • Combat menu opens with Shift + Right Click now
  • Changed Zweihander special attack visuals
  • Fixed a database issue that would sometimes cause data to not save
  • Fixed a database issue where you were not assigned a group on login
  • Increased movespeed of Innsbruck patrols
  • Upgraded Innsbruck Town Watch patching
  • Increased speed, aggression, range of bandits
  • Updated Coarse Cloth to function as Rough Cloth
  • Doubled hostile mob appearance chance on Patrols
  • Added a Peasant (Humble) Farmstead to Farming Valley - Donated by @ForeverSoloAlone
  • Added Thieving Set
  • Added Thieving Set Bonus
  • Added Thieving Set Textures
  • Fixed a bug where non-player mobs could not be hidden
  • Added Thief Guild Token
  • Created Tech for White Foxes
  • Balanced Alpine Fox
  • Created Alpine Fox
  • Balanced Marmot Carcass Prices
  • Balanced Snow Hare Carcass Prices
  • Balanced Alpine Lynx Carcass prices
  • Balanced Alpine Fox Carcass Prices
  • Balanced Alpine Wolf Carcass prices
  • Balanced Brown Bear Carcass prices
  • Balanced Brown Bear Stats
  • Created Brown Bear
  • Created drops for Alpine Fox
  • Created drops for Brown Bear
  • Decreased time required to clean herbs again
  • Created Recipe for Skinning Alpine Fox
  • Created Recipe for Skinning Alpine Wolf
  • Created Recipe for Skinning Brown Bear
  • Fox, Wolves and Bears can now be skinned
  • Balanced all Alpine Lynx Pelt Prices
  • Balanced all Alpine Fox Pelt Prices
  • Balanced all Alpine Wolf Pelt Prices
  • Balanced all Brown Bear Pelt Prices
  • Quartermaster no longer buys Bronze items. this is to make the yield curve for Artisan skills negative at the start
  • Balanced prices of all Fur Hoods
  • Balanced prices of all Fur Coats
  • Balanced prices of all Fur Pants
  • Balanced prices of all Fur Boots
  • Fixed a crash caused by a particle effect
  • Added 2D Art for Thief Set
  • Thief Set now gives a % bonus to pickpocketing per piece
  • Quartermaster now buys Lynx Pelt items
  • Added Purveyance to all Fur items
  • Added Base Price to all Fur Items (can General Store now)
  • All Herb cleaning can also be done in crafting grid
  • All carcass can also be done in crafting grid
  • Increased Pelt Consumption for Fox Hide Boots
  • Fixed a bug with Thief Hood Textures
  • Tailoring revamp / balancing donated by @ZAQ
  • Fixed an issue where you're kicked from cutscenes
  • Added Brown Bear to the world
  • Added Alpine Foxes to the world
  • Fixed a bug where Foxes could not spawn
  • Fixed a bug where items have negative base price
  • Storyboarded Taking Advantage
  • Storyboarded The Tattered Banner
  • Storyboarded In Search of the Vertriebenen
  • Improved world loading on performance
  • Fixed a bug where unloaded mobs would still consume resources
  • Fixed a bug where moving causes inventory recipes to fail
  • Added a mob sprint trait when recently taking damage (you can still outrun them but they will definitely get at least 1-2 hits in)
  • Improved mob target acquisition
  • Added Condition for Region Type for recipes
  • Made attack style persistent when logging off
  • Glass no longer needs Quicklime
  • Glass Bottles success rate is now 100%
  • Increased Vials Craft time
  • Slightly decreased Vial exp
  • Successfully convinced Sarah to contribute 10 USD / week to server costs
  • Created path to new mine (2 minutes from bank)
  • Added 3 Iron Nodes to Lake Mine
  • Started Wiki Creation Process
  • New Mine under construction: this will be future of a lot of lore, insanely fun Militia Veteran escort / defend missions, we will work on the Militia Veteran rank at a future date
  • This does mean the pallisades and internal buildings will not be built for now, will not be populated with NPC as that is a lot of dev time, we're just going to setup the mine for now. Mine donated by @ZAQ
  • Added light sources to mine
  • Created the two mining caverns
  • Created the Mine Crane
  • Added lore for mine as being manned by deserters
  • Added coal to the mine in a vein array (Currently on staging, merging to live tomorrow)
  • Fixed a bug where drop files for foxes were not uploaded (not merged to live yet)
  • Crops now break on hit, but prevents more breaking during CD period
  • Added Silk Merchant
  • Campfires no longer allow cook with extinguished
  • Updated seed message
  • Fixed an arrow offhand bug
  • Disallowing selling if inventory is full
  • Fixed a crafting dupe
  • Shop no longer displays things it doesn't buy in sell menu
  • Added more messages to be defined as system messages
  • Added an option to block system and crafting messages
  • Added skills to system settings
  • You can now click on menu icons when inventory is open
  • Made health display properly despawn
  • Fixed a trait issue with Veterans
  • Fixed a trait issue with one of Innsbruck's Town Watch
  • Subbitumous Coal spawns a lot faster now
  • Implemented Bituminous Coal node
  • Fixed a typo in Octavia dialogue
  • Setup 5 Peasant houses with Farm
  • Setup short rent farm plots
  • Glass fixes, world etc are now merged to live @Eternity
  • Added 2 Subbitumous Coal nodes to new mine
  • Added Bituminous (60 Mining) Coal node to new mine
  • Initial testing of force skin tech
  • Added a Yeoman house donated by @ZAQ
  • Added Watering Can to Master Farmer shop (not merged yet)
  • Created a dialogue clue
  • Quest Icon is now a compass
  • Fixed an issue where woodcutting took up too much server resources
  • Preliminary tech testing and implementation to support Treasure Clues
  • Fixed a rental near Fishmonger
  • Fixed a bug causing trees to not grow back
  • Fixed a bug with performance leak
  • Created Container for treasure clues to display how much you have solved
  • Admins no longer drop items when dead
  • Respawn points fixed
  • Fixed a bug where you no longer get TPed to the underworld when dying
  • Sand and Clay mining no longer give as much exp
  • Armoursmithing and Weaponsmithing merged in recipes, they are now one skill
  • Experience from Weapon and Armour smithing will be merged @Nazgul
  • Cast Iron now uses Pig Iron instead of Wrought Iron
  • Removed Armoursmithing
  • Merged into Weaponsmithing
  • Renamed Smithing
  • Updated Tablist Skill Display
  • Updated /skills interface
  • Updated all existing recipes
  • Folded Armoursmithing and Weaponsmithing exp into new Smithing skill
  • Lena is now visible after finishing tutorial
  • Added some dialogue options to Lena
  • Fixed a bug where modifiers did not properly work
  • All steels now use Pig Iron
  • Reverting splitting out Armoursmithing and Weaponsmithing
  • Pig Iron no longer a thing
  • Wrought iron much straightforward to make now, uses Iron and Charcoal
  • Increased exp from Weapon/Armoursmithing by 25%
  • Fixed a bug causing server to use old database
  • Reduced material usage of Poleaxes
  • Shortened Poleaxe make time
  • Increased Poleaxe Weaponsmithing exp
  • Created tool to balance all Armours and Weapons
  • Armour and Weapon Exp Overhaul 10% complete
  • Created Skin for Bandit Leader
  • Storyboarding complete for "The Lost Banner"
  • Fixed a bug where Alpine Fox was referred to as Alpine Fix, causing them not to drop items
  • Fixed a bug where cooking a chicken transmutes it to goose
  • Added tracking to bosses defeated
  • Fixed Ferryman Teleport
  • Fixed another ferryman destination
  • Added item Travel Permit
  • Added shop to Stablemaster
  • Added Purveyance Orders and Travel Permits as a thing sold by Clerks
  • Stablemaster now sells Travel Permits
  • Stablemaster now buys Hay Bales
  • Fixed a bank duplicate bug
  • Fixed an arrow eating items bug
  • Fixed an abandoned vaults duplication bug
  • Added Ferryman to Sand Mining Hamlet
  • Added Stablemaster to Lauterbrunnen
  • Added shop for Ferryman
  • Travelling no longer needs money, uses Travel Permit
  • Travel Permits can now be forged
  • Increased price of cloth
  • Boss drops now go directly to inventory
  • Improved back-end base code to reduce CPU usage by 75%
  • Fixed premium vault state not saving
  • Removed Brewing part of Tutorial
  • Removed Brewing Stand from Lena
  • After completing tutorial you get allocated Militia, Steward and Peasant quests
  • Winds of War does not trigger from completing Blacksmith Tutorial anymore
  • Updated Lena Dialogues
  • Fixed an issue where mob armour stats were added despite the contrary configured
  • Improved Archer AI
  • Mobs get movement speed on hit rather than damage now
  • Made ranged mob ranges more intuitive
  • Increased Purveyance buy price
  • Reduced stock of Purveyance Order
  • Fixed a bug causing Ferryman dialogue to not work
  • Bronze Weapon Recipes re-balanced
  • Fixed a bug causing apples to be extremely morbid
  • Fixed some more holes
  • Fixed on death spawn locations
  • Fixed an issue where mobs can be lured far far away from where they should be and are unable to find their way back
  • Added tech for conditional hostility for the upcoming quest "The Stolen Standard"
  • Designed the two bandit factions involved in The Stolen Standard
  • Designed branching story where you have to work with another player to complete this quest
  • Added function where if you are much higher level than a mob they will no longer be hostile (this applies to mobs that can reason, eg reasonable humanoid mobs)
  • Created Premium Vault Upgrade Book
  • Created Premium Vault Upgrade Item
  • Set animals to always hostile
  • Fishing chance now scales with your level
  • Hunting chance now scales with your level
  • Fixed a bug with Sub and Bit coal would not drop
  • Various fixes to tutorial typos and messages
  • Added attack speed to hand item
  • Created Scoundrel Skin
  • Doubled regeneration time of leaves
  • Constructed Innsbruck Jail
  • Added option to pickpocket Octavia
  • Added pickpocket files for Octavia
  • Added Bank Seal
  • Created objectives for Shady Business
  • Created quest container for Shady Business
  • Created Beggar
  • Created jailed Beggar
  • Created some quest objects
  • Added to Innsbruck Jail
  • Fixed a bug with Steward daily rewards not looping correctly
  • Added Beggar
  • Fixed some dialogue and recipe bugs due to new implementations
  • More new content dialogue fixes (PSA do not code when tired)
  • Fixed a dialogue that wasn't actually hooked up to the NPC
  • Remade trade ( still testing)
  • Fixed a bug with beggar not getting hidden correctly
  • Fixed some more combat issues
  • Added back-end support to allow pick-pocketing of NPCs not just mobs
  • Fixed 3rd highest damage for boss fights always getting Barrel
  • Added new quest * Shady Business
  • Updated quest log description
  • Removed compass from starting kit
  • Re-balanced all ingot smelting exp
  • Re-balanced all components smelting exp
  • Re-balanced all armour input components
  • Re-balanced all armour crafting times
  • Re-balanced all armour crafting exp
  • Re-balanced all weapon recipes and exp
  • Reduced weapon crafting time
  • Added an eel spot
  • Fixed Shady Business not working * quest reward premium vault upgrade
  • Note the smithing changes re-balances experience gain and consumed resources to make smithing easier.For the most part, most recipes that were way out of line in terms of materials used (heavy armours and weapons) were toned down. Smithing better items is now also more rewarding as we were not calculating the experience gain properly before. Cast Iron is the most efficient in terms of ore : experience ratio whereas higher ones are more efficient from a time : experience point of view.
  • Recalculated values of all pelts
  • Built interiors for Fur Emporium
  • Upgraded task and bug tracking system
  • Begun construction of two bandit camps for the quest The Lost Standard
  • Fixed a bug where whitelist would turn off after every restart
  • Fixed Trade (this is deployed on live)
  • Implemented listener for recipe type so the success chance buff can be extended to hunting
  • Fixed a bug where max stack was not adding proper amount when added to another stack
  • Fixed an issue where inventory full check did not consider valid incomplete stacks
  • Disabled healing when dead
  • Implemented global fish catch rates
  • Fixed hunting recipes not getting success boosted by level
  • Fixed Travel to Schonsee stuck bug
  • Added cowhide
  • Added cow butchering recipe
  • Implemented 4 cuts of Beef
  • Octavia now takes the fake certificate when you do the quest
  • Balanced stats for Bull
  • Downgraded old website to free plan
  • Balanced drops for Bull
  • Created container for Bull mobs
  • Fixed bandits low chase rate
  • Re-hooked option to pickpocket octavia
  • Adjusted prices of several things to encourage player trade
  • Fixed a duplication bug
  • Fixed world engine referring tools not by their display name
  • Fixed when an entity dies but their hitbox will still remain
  • Fixed an issue where withdrawing would withdraw in single stacks
  • Fixed an issue where you could heal in dead state
  • Decreased Fish Margins
  • Fixed a bug with Fishmonger shop
  • Added cows
  • Asset upgrade-able Tannery (slightly)
  • Fixed a bug where Bulls did not drop items
  • Fixed a bug where Bulls were unintentionally babies
  • Initial construction of Bandit Settlement
  • Added Bandit Settlement Agility Course(The tech enabling levelling agility will be here soon)
  • Implemented Easy Clue Scroll (does not drop yet)
  • Implemented 2 easy clues
  • Added new task type for reading lore objects
  • The above changes have been deployed on live.
  • Fixed an issue with Bulls being Cows in Sheep hides
  • Created more tech for Treasure Clues where you have to have item in your inventory to complete something
  • Fixed an issue where mobs spawned in too fast
  • Fixed an issue where mobs would have twice the health they were meant to have
  • Fixed an issue where selling for less than 0.001 would result in 0
  • Implemented read task book
  • Fixed an issue where low stock amounts causes price problems
  • Added another Cryptic Clue
  • Setup 2 treasure dig location
  • Setup 2 more treasure dig locations
  • Added another location clue
  • Added 2 cryptic talk to NPC clues
  • Added 2 more map dig locations
  • Added Fishing Casket item
  • You can now find caskets randomly from fishing
  • Implemented 5 map clues
  • Implemented 22 objective containers for easy clue scrolls
  • Created Treasure Clue containers
  • Created Battered Chest item
  • Begin balancing and design process of Easy Treasure Clue rewards
  • Fixed an issue where listeners were location bound not block location bound
  • Harvesting now breaks the block instantly but puts you on cooldown
  • Refactored back-end bank code to be up to standard with current code quality which should fix all the bugs we'e been experiencing
  • Fixed a bug where trade would take your equipped items
  • Fixed an issue where equipment in our custom GUI's did not lose durability
  • Added support for admins to vanilla craft
  • Added a function which paves the way for custom farming to have way cooler textures
  • Fixed an issue where fish would crash the server
  • Fixed an issue where not all settlements were considered settlements
  • Added a boss skill Double Strike
  • Dying now causes you to lose 10% of max durability from equipped gear
  • Fixed an issue where consuming items would be consumed from the wrong stack
  • Fixed an issue where quest outcomes were not picked correctly
  • Fixed an issue where custom furniture and decoration textures were not working
  • Fixed hives (finally)
  • Fixed a really stupid bug breaking tutorial
  • Fixed an issue where campfires persisted infinitely
  • Fixed a modifier issue causing clue locations to be un-diggable
  • Fixed an issue where clues could not be right clicked
  • Stress testing Easy Treasure Clues
  • Fixed an issue where float icons could be steal-able on server restart
  • Interactions are now cancelled if you are too far away
  • Fixed an issue with time conditions
  • Re-added a way to deposit items like the old system to bank where you can pickup and drop
  • Implemented multi-thread outcomes
  • Fixed an issue where a lot of regions certain block breaks don't work, this fixes for example player owned Apiaries
  • Designed basic temporary formula for success boost chance
  • Reduced Clue Scroll completion chance
  • Balanced new Wrought Iron and Blister Steel Prices
  • Balanced all ingot prices
  • Balanced all components prices
  • Balanced all armours up to Blister Steel prices
  • Balanced all fur prices
  • Balanced all Fur boots prices
  • Added Shovel to General Store
  • Added Tattered Scroll to low level mobs
  • Created placeholder items for 5 bonquets
  • Created placeholder Cosmetic Bandit Mask
  • Created 6 Fireworks (Small)
  • Created drop table for Easy Treasure Clues
  • Added completion counter to clues scrolls
  • Clue scrolls are not working
  • Treasure Boxes are NOT working
  • Balanced all Weapon prices
  • Balanced all Fur item prices
  • Implemented fishing success formula
  • Implemented hunting success formula
  • Updated general store NPC
  • Heavily buffed Treasure Chest outputs

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