01 November 2019

From Hegemony

Adding seed and seed information, rebalanced effects of fertilizer on herbs and crops. Added new pickpocket targets and stalls to steal from.

  • Updated Public Farm near Hofsteden to be more obvious
  • Setup regions for public farm
  • Adjusted terrain around the first public farm so it fits in mroe
  • Created interiors for 3 more houses in Innsbruck
  • Flagged the public herb patch as a herb patch
  • Flagged the public herb allotment plot as an allotment
  • Turned on public farming (The plot is just south of the Hamlet that has Sand and Clay, at the crossroads)
  • Rehauled ingame outfit system
  • Increased growth time of all crops
  • Crops now will yield multiple crops
  • Crop min and max output before being fully harvested can now be boosted by compost
  • Added 2 stalls to Clay Hamlet
  • Added bell to spawn tower
  • Readjusted Herbs
  • Greatly reduced the chance of foraging for herbs
  • Adjusted the success rate of growing herbs to more interesting levels
  • Added Ginger Seed
  • Added Garlic Seed
  • Added Eggplant Seed
  • Added Chard Seed
  • Added seed info to Cabbage Seed
  • Added seed info to Carrot Seed
  • Added seed info to Lettuce Seed
  • Added seed info to Onion Seed
  • Added seed into to Garlic Seed
  • Added seed into to Tomato Seed
  • Added seed info to Ginger Seed
  • Added seed info to Eggplant Seed
  • Added seed info to Chard Seed
  • Fixed an issue where Melon and Pumpkin seeds displayed the wrong level requirement
  • Added seed info to Mint Seed
  • Added seed info to Basil Seed
  • Added seed info to Sage Seed
  • Added seed info to Thyme Seed
  • Added seed info to Parsley Seed
  • Added new high tier Herb: Henbane
  • Added new high tier Herb: Yarrow
  • Created clean version of Henbane
  • Created clean version of Yarrow
  • Created recipe for Yarrow
  • Created recipe for Henbane
  • Added Yarrow Seed
  • Added Henbane Seed
  • Added seed info to Yarrow Seed
  • Added seed info to Henbane Seed
  • Balanced Yarrow Seed growth time, failure chance and output
  • Balanced Henbane Seed growth time, failure chance and output
  • Added tech for immune melee damage
  • Added tech for immune ranged damage
  • Added Potion of Reflex
  • Added Potion of Numbness
  • Created Status effect Immune Melee Damage
  • Created Status effect Immune Ranged Damage
  • Added 2 dose and 1 dose variations of both potions
  • Added support for wait tasks to accept seconds as a unit of time waited
  • Added recipe for Potion of Reflex
  • Added recipe for Potion of Numbness
  • Created tech for Pickpocket on fail damage
  • Created tech for Pickpocket on fail stun
  • Added tech for compost to impact the survival rate of crops
  • Added tech for compost to impact the output amount of crops
  • Fixed some null pointer bugs
  • Added more security to server infrastructure
  • Balanced Effects of Weak Fertilizer on Wheat
  • Balanced Effects of Weak Fertilizer on Barley
  • Balanced Effects of Weak Fertilizer on Rye
  • Balanced Effects of Weak Fertilizer on Oats
  • Balanced Effects of Weak Fertilizer on Cabbage
  • Balanced Effects of Weak Fertilizer on Carrot
  • Balanced Effects of Weak Fertilizer on Potato
  • Balanced Effects of Weak Fertilizer on Lettuce
  • Balanced Effects of Weak Fertilizer on Onions
  • Balanced Effects of Weak Fertilizer on Garlic
  • Balanced Effects of Weak Fertilizer on Tomato
  • Balanced Effects of Weak Fertilizer on Ginger
  • Balanced Effects of Weak Fertilizer on Eggplant
  • Balanced Effects of Weak Fertilizer on Silverbeet
  • Balanced Effects of Weak Fertilizer on Pumpkin
  • Balanced Effects of Weak Fertilizer on Melon
  • Balanced Effects of Weak Fertilizer on Horehound
  • Balanced Effects of Weak Fertilizer on Wormwood
  • Balanced Effects of Weak Fertilizer on Achillea
  • Balanced Effects of Weak Fertilizer on Angelica
  • Balanced Effects of Weak Fertilizer on Rue
  • Balanced Effects of Weak Fertilizer on nettle
  • Balanced Effects of Weak Fertilizer on Lungwort
  • Balanced Effects of Weak Fertilizer on Yarrow
  • Balanced Effects of Weak Fertilizer on Henbane
  • Balanced Effects of Weak Fertilizer on Mint
  • Balanced Effects of Weak Fertilizer on Basil
  • Balanced Effects of Weak Fertilizer on Sage
  • Balanced Effects of Weak Fertilizer on Thyme
  • Balanced Effects of Weak Fertilizer on Parsley
  • Balanced Effects of Fertilizer on the above crops
  • Balanced Effects of Rich Fertilizer on the above crops
  • Implemented Compost Bin Mechanic
  • Added Fertilizer
  • Added Rich Fertilizer
  • Created Formulas for Compost Bins
  • Added compost values for all veges
  • Added compost values for all fruits
  • Added compost values for all berries
  • Added compost values for all herbs
  • Added compost values for all grimy herbs
  • Added compost values for all culinary herbs
  • Added compost value for bonemeal
  • Added compost value for manure
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Horehound
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Wormwood
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Achillea
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Angelica
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Rue
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Nettle
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Lungwort
  • Implemented tech for per crop Fertilizer effect
  • Added Yarrow Seeds as a plantable herb
  • Added Henbane Seeds as a plantable herb
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Wheat
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Barley
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Rye
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Oats
  • Lettuce can now be planted
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Carrots
  • Cabbages can now be planted
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Potatoes
  • Onions can now be planted
  • Ginger can now be planted
  • Tomato Vines can now be planted
  • Garlic can now be planted
  • Eggplant can now be planted
  • Fixed a bug where Melons yielded Pumpkins
  • Added item Gourd
  • Fixed an Alpine Guard dialogue typo
  • Fixed a hay search typo
  • Silverbeet can now be planted
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Gourds
  • Updated yields, experience, growth time, success and effect of fertilizer to new values for Melons
  • Renamed Melon Seed to Gourd Seeds
  • Initial implementation of our custom map system
  • Created a new Farmer skin texture
  • Removed herb seeds from farm merchant
  • Created shop file for Seed Stall
  • Added Moderator Role with Ban powers
  • Setup gatekeeper authentification bot
  • Fixed a bug that broke everything
  • The above changes have been deployed to live
  • Enabled compost bins
  • Enabled composting mechanic
  • Mint is now plantable
  • Basil is now plantable
  • Sage is now plantable
  • Thyme is now plantable
  • Parsley is now plantable
  • Added culinary herb seeds to Seed Stall
  • Created texture for Seed Stall NPC
  • Created Seed Stall NPC
  • Added more details around communal allotment
  • Updated server specific skins system
  • You now will be assigned a skin on login, you can unlock more from doing game content
  • Fixed a loophole in authentication causing people to still get messaged
  • Added the Seed Stall to the world
  • You can no longer start compost process if there isnt enough organic materials
  • Updated compost bin titles and descriptions
  • Added support for decimals allowing super rare drops
  • Added flower patch to public farm
  • Added Sunflower Seeds
  • Added Androsace Seeds
  • Added Poppy Seeds
  • Added Dandelion Seeds
  • Added visuals for thievable stalls
  • Created new shop icons
  • Added visuals to Poultry Stall
  • Added visuals to Seed Stall
  • Added visuals to Seasoning Stall
  • Added visuals to Produce Stall
  • Added shop icon to Fur Emporium
  • Added shop icon to Spice Emporium
  • Added visuals to Schonsee butcher shop
  • Added live fish to Fishmonger
  • Created tech to remove visuals when a Stall is stolen from and not ready to be stolen from agani
  • Created abstract data saving system for more complex world interactions
  • Created pickpocket file for farming guide
  • Added Treasure Clues back into quests tracker
  • Added more interiors to Innsbruck houses
  • Implemented proper method of crop regen for crops that takes time to regrow to mature state
  • Implemented new system of world interaction allowing you to examine most world objects
  • implemented new system of world interaction allowing you to steal from world locations
  • Implemented new system of world interaction that changes visuals of objects based on stolen state
  • Implemented new system of handling player skins
  • Added 5 player skins as options for player skins
  • Added new method of police type NPCs
  • Implemented new trait type chase
  • Implemented conditional chase system
  • Implemented an effect for when you are caught
  • Tied in chase and catch mechanics with our existing powerful mechanics
  • Added interiors for 4 more innsbruck houses
  • Fixed interiors of 2 Innsbruck houses
  • Implemented new system of interactions such as searching game world objects
  • Fixed a bug which caused plants to ignore regeneration time
  • Initial implementation of our custom world map system
  • Fixed a few block texture errors on Innsbruck houses
  • Fixed a few block texture errors at the mining village
  • Fixed a few block texture errors on Innsbruck Cathedral
  • Implemented a better pathing system so things dont stand weirdly
  • Implemented support for fish swarms in more confined spaces
  • Fixed a bug where all mobs turned into meth heads
  • Fixed a bug causing world to be destructable
  • Fixed a bug where custom interactions with the world did not work
  • Maintenance whitelist is now off
  • Updated GUI for skin selection
  • Updated compost bin GUI to be more consistent with existing style
  • Fixed a bug where you could make more money selling in bulk, price is now calculated iteratively
  • Added more interiors to Innsbruck
  • Set unlock status for skins
  • Set default skin
  • Created textures for 2 NPCs
  • Updated textures for 3 NPCs to be more consistent with art style
  • Improved pathing so now mobs are lazier and tend not to jump unless provoked
  • Added live fish to Schonsee Fish Merchant
  • Added more indepth quest interaction for world objects including using items on locations
  • Cleaned up GUI for skin selection even more
  • Added more functionality for skin selecting including displaying locked skins
  • Implemented map again
  • Fixed an issue where heart display was incorrect
  • Optimized the new NPC pathing behaviour where they do not take large vertical steps
  • Added an "In Combat" status
  • Disabled opening of menus when in combat status
  • Improved map webpage to be cleaner
  • Setup region system for Hofsteden seed stall
  • Added support for hearts display to other players when you are in combat
  • Added support for displaying player HP using hearts
  • Added system that scales heart amount based on player max HP, maxed players will have 15 hearts
  • Upgraded interiors of some Innsbruck houses
  • Cleaned up web page so that the frame is properly wrapped
  • Began preliminary design of our custom coded webstore
  • Made existing NPCs follow the new pathing AI to not stand in weird places
  • Designed pickpocketing scaling formula
  • Designed a new more complex pickpocketing scaling formula
  • Created seed stall region near Hofsteden
  • Created Seed Stall modifier file
  • Created Seed Stall pickpocket file
  • Created Thieving action icon
  • Created an integral function to allow better scaling immediately post the required level of pickpocketing
  • Added more meat to Butcher Stall
  • Removed lots of barriers from game areas due to smarter AI not needing this level of babysitting
  • Fixed a bug where you could not select a skin
  • Added draws and cabinets to pelt merchant's shop
  • Fixed a bug causing seed stall to not be able to be stolen from
  • Made stealing from seed stall quicker
  • Fixed a bug causing visuals to not disappear when stealing from a stall
  • Fixed various error messages for stealing from a stall
  • Fixed a bug where you could steal from stalls without cooldown
  • Fixed a bug where outputs from Seed Stall did not add to 100% when stealing
  • Setup Pickpocket object for Schonsee Seasoning Stall
  • Setup Pickpocket object for Schonsee Butcher
  • Setup Pickpocket object for Schonsee Blacksmith
  • Setup Pickpocket object for Schonsee Fish Merchant
  • Added seats back to achurch
  • Added seats back to Hochhugel church
  • Added seats back to Innsbruck Cathedral
  • Asset upgraded Innsbruck Cathedral
  • Fixed flowers on Innsbruck statue
  • Added interiors to 6 more Innsbruck houses
  • Designed level distribution for stealing from stalls
  • Created tech for disallow breakages for certain objects
  • Created interiors for 8 more innsbruck houses
  • Fixed some Ferrymaster bugs
  • Created examine texts for 7 market stalls
  • Created break rules for Innsbruck Statue
  • Created examine text for Innsbruck statue
  • Balanced success rate for Seed Stall stealing
  • Balanced success rate for Vegetable Stall
  • Balanced success rate for Bakery Stall
  • Balanced success rate for Produce Stall
  • Balanced success rate for Seasoning Stall
  • Balanced success rate for Butcher Stall
  • Balanced success rate for Smithing Rack
  • Balanced success rate for Bolt of Cloth
  • Balanced success rate for Food Stall
  • Created break rules for Innsbruck Park
  • Created Examine for Innsbruck Park
  • Added interiors for Innsbruck Butcher
  • Updated visuals of bakery stall in Innsbruck
  • Created Bakery Stall pickpocket goods
  • Created Vegetable Stall pickpocket goods
  • Created produce Stall Pickpocekt goods
  • Created Seasoning Stall pickpocket goods
  • Created Butcher Stall pickpocket goods
  • Created Smithing Rack pickpocket goods
  • Created Food Stall pickpocket goods
  • Created Bolt of Cloth pickpocket goods
  • Created Fish Tub pickpocket goods
  • Balanced experience of stealing from stalls and shops
  • Balanced success chance from stealing from shops and stalls
  • Fixed a bug that deleted every region
  • Seed Stalls can now be stolen from
  • Bakery Stalls can now be stolen from
  • Produce Stalls can now be stolen from
  • Vegetable Stalls can now be stolen from
  • Food Stalls can now be stolen from
  • Seasoning Stalls can now be stolen from
  • Fish Tubs can now be stolen from
  • Butcher Stalls can now be stolen from
  • Blacksmith Racks can now be stolen from
  • Added examine text for Seed Stalls
  • Added examine text for Bakery Stalls
  • Added examine text for Produce Stalls
  • Added examine text for Vegetable Stalls
  • Added examine text for Seasoning Stalls
  • Added examine text for Blacksmith Racks
  • Added examine text for Bolts of Cloth
  • Added examine text for Fish Tubs
  • Added examine text for Butcher Stalls
  • Added examine text for Poultry Stalls
  • Added examine text for Fruit Stalls
  • Bolts of Cloth (Certain looms) can now be stolen from
  • Poultry Stall can now be stolen from
  • Fruit Stall can now be stolen from
  • Added Bakery Stall to Telfs
  • Bakery Stall in Telfs can now be stolen from
  • Created drops for Fruit Stall stealing
  • Created drops for Poultry Stall stealing
  • Increased the base success chance of stealing from shops and market stalls
  • Created framework for webstore
  • Fixed a bug where Innsbruck Pelt Merchant never runs his shop and just hangs around upstairs
  • Improved pickpocketing success scaling formula
  • Moved Fishmonger so hes less prone to bathing with fish
  • Added the perfected formula for level boosting for Pickpocketing
  • Removed some unneeded configurations
  • Synced thieving object visual respawn to the cooldown time of the object
  • Created tech to scale outcomes from dialogue based on Pickpocketing level
  • Fixed an error where NPCs can stun you for 1000 years when they catch you stealing
  • Implemented failure outputs for pickpocketing
  • Fixed a bug where you could not take things out of toolbelt
  • Fixed a bug where stealing the Grafin's Bolt of Cloth did not remove the bolt of cloth visually
  • Made stealing from world objects the same system as stealing from NPCs (code cleanup)
  • Fixed conditions systems for world modifiers
  • Made entities be removable visually when stealing
  • The fish in the fishtub at Schonsee now disappear when stolen from and return when the tub can be stolen from again
  • Updated some database keys and directories that makes managing configurations much easier
  • You can no longer vandalize Innsbruck Park
  • You can no longer vandalize Innsbruck Statue
  • Added 10 NPC skins
  • Made 3 more NPC skins
  • Added "Ding" to pickpocket success
  • Added "Ding" to stall pickpocket success
  • Added "Bigger Ding" to completing objectives
  • Added "Biggest Ding" to levelling up
  • Added interiors to 8 more Innsbruck houses
  • Increased range with which you can initiate pickpocket, this makes pickpocket a lot less annoying
  • Added a display to how much skins you own
  • Added Austrian Military line skins to selectable / unlockable skins
  • Fixed some missing blocks around Innsbruck
  • Added "Ding" to foraging herbs
  • Added "Ding" to clay mining
  • Added "Ding" to sand mining
  • Added interiors to 3 townhouses
  • Initial testing of our custom law enforcement chase mechanic
  • Created tech for unlocking skins via gameplay
  • Created our own shopping cart system for custom shop
  • Created our own purchase management system
  • Skin browser now shows how many skins are in each category
  • Skin browser now shows how many of a skin you own and are currently using
  • Created the very first Thieving Guild Caper
  • Created the imprison event for Innsbruck
  • Fixed one of the town watches being super lazy and not patrollign
  • Added Zittadel Innsbruck imprisonment
  • Added chase behaviours for Innsbruck towns watch
  • Created another secret route to eavesdrop on silk merchant
  • Fixed 8 bugs introduced by today's thief guild implementation
  • Implemented skin token system for unlocking skins
  • Fixed a bug with the Silk Caper
  • Fixed an issue where wait at a location was not working properly
  • Added 10 houses to Innsbruck

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