01 November 2018

From Hegemony

1.13 update fixes and foundation code updates

  • Fixed a bug causing our internal systems to pull all messages from all channel;s and paste them ingame instead of just the advisor channel things
  • Updated laying mechanics to apply to Citizens as well as mobs
  • Dairy cows are no longer constipated
  • Dairy cows now correctly poop Cow Manure
  • Fixed a bug so that now if you have a bow in hand right clicking NPCs will not cause menus to be opened
  • Fixed syntax for cow milking
  • Dairy cows can now be milked
  • Fixed interact actions causing erroneous menus to be opened
  • Implemented Fish Swarms
  • Incrementally improving world environment using 1.13 blocks
  • Fixed a typo for base item type for Bone Meal
  • Unreverted files causing players to have no prefix
  • Unreverted files causing players to have no permissions
  • Unreverted files causing players to have no colours in their names
  • Added support for custom group adding event
  • Added support for custom group remvoing event
  • Added support for custom title group adding event
  • Added support for custom title removing event
  • Added condition for group
  • Spacious Cottages can now be only rented by Peasants
  • Implemented group Peasant
  • Storyboarding first rank up quest
  • Implemented group Villein
  • Implemented group Craftsman
  • Implemented group Merchant
  • Fixed an error in items causing it to null all recipes
  • Fixed fishing
  • Setup dialogue for leaving the arena
  • Setup NPC for leaving the arena
  • Added Flint and Steel
  • Added Unlit Torch
  • Added Lit Torch
  • Added light emission support
  • Updated decay for held items definitions
  • Torches can be offhanded
  • Extended life of torches by 40%
  • Extended life of torches by another 20%
  • Setup key item
  • Setup vault for key item for defeating Ser Prised
  • Setup lighting of torches
  • Fixed a bug causing resources to be taken from all stacks in inventory
  • Flints now have durability
  • Added max stacks for coal
  • Fixed abandoned vaults awarding incorrect items
  • Fixed boss fights not awarding items
  • Fixed boss fights damage ranking incorrect
  • Damage % now truncates to 2 decimal places
  • Removed all mobs
  • Added a online offline notifier to our Discord to server chat bot
  • Updated fishing methods to 1.13 on testing
  • Updated combat to 1.13 on testing
  • Updated items to 1.13 on testing
  • Fixed a bug on testing that caused humanoid mobs to not take damage on testing
  • Removed all spawnpoints on live (for resetting)
  • Fixed a bug that was caused by arena guard duplication
  • Fixed a bug disallowing arena leave
  • Updated boss rewards to be less rewarding
  • Boss summon costs rebalanced to 32 guldens
  • Updated Ser Prised key rewards
  • Fixed a bug causing secondary rolls in abandoned vaults not awarding items
  • Nerfed Ser Prised reward main roll
  • Buffed Ser Prised reward secondary rewards
  • Added gold, gems to Ser Prised secondary vault rewards
  • Added various armours and resources to Ser Prised main roll
  • Rolledback spawnpoints and mob stats on live
  • Implementations of new mob formulas will occur on testing and all changes merged into live next week
  • Created pier at Farming Village (Telfs)
  • Reduced travel costs using NPCs by up to 50%
  • Added information on resources available at destination
  • Fixed a 1.13 bug disallowing woodcutting
  • Fixed a 1.13 bug disallowing mining
  • Fixed a 1.13 bug causing icons to not be displayed properly
  • Created Pier at Lumbercamp
  • Updated Lauterbrunnen travel location to be nearer to the ferryman
  • Created Pier at Hofsteden Village
  • Created more paths
  • Fixed an item saving bug
  • Fixed a bug causing all NPCs to bug caused by uploading a dialogue file into the shop folder
  • Fixed a bug where an item had no move speed configured
  • Added more details for fast travel destinations
  • Implemented Ferryman
  • Implemented Ferryman destinations: Lumbercamp, Hofsteden Hamlet (Clay Sand), Farming Village, Hofsteden Village
  • Updated to 1.13
  • Merged 2.1.0 and 2.2.0 code branches
  • Fixed an issue causing equips to disappear on death
  • Fixed a bug causing equip bugs
  • Fixed a bug causing item icons to not load in properly
  • Merged item database branches
  • Fixed hostile trait not working
  • Implemented stun skill for bosses
  • Implemented sweep skill for bosses
  • Fixed player to player trade, feature reenabled
  • Fixed region exit disallow weird behaviour
  • Fixed top left slots eating items bug
  • Ported custom farming to 1.13
  • Fixed a bug introduced in 2.2.0 that caused normal crops to not be able to be broken
  • Converted all material names to post flattening references
  • Added support for icons appearing above NPC heads
  • Updated methods for fetching certain data
  • Fixed a bug causing random mob names to force their way into NPC names
  • Fixed some trees that failed to regenerate
  • Processed 13 2D/Skin Artist Applications
  • Shortlisted 3 Applications
  • Added fish swarms
  • Added persistence for fish swarms
  • Fixed an issue with fish swarm persistence
  • Fixed various issues with upgrading to 1.13
  • Implemented knockback skill for mobs
  • Implemented poison skill for mobs
  • Implemented bleed skill for mobs
  • Implemented sweep skill for mobs
  • Implemented sweep knockback for mobs
  • Implemented stun skill for mobs
  • Added map to table in Burg Schonsee
  • Made bed in Burg Schonsee more comfortable
  • Fixed seats in Schonsee Church that was lost to world conversion
  • Played around with new furniture customization tech (server sided, no download / textures needed)
  • You can no longer crate shrimps by right clicking
  • You can now crate shrimps by using crafting grid
  • The same is true for the other fishes
  • Fixed an issue causing crafting grid recipes only consume one item
  • Updated item definitions to reflect some items no longer have a right click craft option
  • Fixed an issue with crafting grid recipes not supporting multiple tools
  • Crates are now uncrated in crafting grid
  • Updated discord so it doesn't ping you for every little message
  • Updated discord so joins are announced in general
  • Updated Graf Skin
  • Updated mc.hegemony.xyz * its up now
  • Implemented items that heal poison
  • Implemented items that heal bleeding
  • Made renting cross server
  • Implemented ability to toggle region descriptions for simple regions
  • Moved databases to our box
  • Moved dynmap to box
  • Updated dialogue saving system
  • Made quest markers for available quests
  • Updated conditions to accept, or and and statements
  • Created 3 Townsman skins
  • Created 1 Townswoman skin
  • Initial implementation of Aisling (Lower levelled assassin archetype boss)

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