01 May 2019

From Hegemony

More item textures for melee weapon, herbs, and farming tools. Added higher tier of pickaxes.

  • Created 7 textures for Bastard Swords
  • Created sprite for Poleaxe
  • Created art for Anelace
  • Created art for Battlepick
  • Created art for Maul
  • Gave all melee weapons unique identifiers
  • Created Art for Flanged Mace
  • Created art for Hatchet
  • Created art for Billhook
  • Created art for Battleaxe
  • Hooked up Bastard Swords in a different manner as to not use optifine
  • Hooked up Hunting Bows
  • Hooked up Warbows
  • Hooked up Longbows
  • Added Shear Steel Pickaxe
  • Added Crucible Steel Pickaxe
  • Added Damascus Steel Pickaxe
  • Hooked up Pickaxes
  • Created 193 weapon art
  • Hooked up weapon art
  • Improved the starting area layout to minimize suffocation
  • Fixed an issue with custom item stacking that refused to award any items if you did not already ahve the item in your inventory
  • Fixed an issue with custom item stacking where you could bypass the stack limit by force stacking
  • Fixed an issue with custom item stacking where stacks could merge beyond the limit when on the floor and be picekd up that way
  • Fixed an issue with the tutorial error not dropping Horehound 100% of the time
  • Rigged 200 melee weapon models
  • Rigged 20 tool models
  • Rigged 16 ranged weapon models
  • Refactored Smelting so everything is conveniently in one place
  • Refactored Weaponsmithing so recipes are now grouped by metal
  • Added component recipes into all metal categories for ease of use
  • Fixed a bug where Wrought Iron Legs had no movement speed configured
  • Fixed a bug causing Militia quest unable to progressTy @SkyNalix and @Elemental
  • Fixed a bug where Angelica couldn't be cleaned Ty @Elemental
  • Created 6 Hatchet models
  • Rigged 6 Hatchet models
  • Updated all Elm bow recipes to Willow Bows
  • Updated all Willow Bow recipes to use Willow Wood
  • Fixed 28 Herb Cleaning Recipes
  • Fixed a bug causing Subbitumous Mine to award Lignite Coal instead
  • Lowered requirements for Militia Standing
  • Added Militia standing display
  • Reset current Militia progress
  • We will be rebalancing Militia standing / rank up requirements to get players to combat patrols part of the vocation quicker (rare drops, exciting encounters and more!)
  • Fixed Limestone and Soda Ash Mine not yielding resources
  • Fixed Salt Mine being incorrect blocks
  • Added 4 new NPC item textures
  • Rigged 4 new NPC item textures
  • The Graf now has a special weapon
  • The Militia Captain now knows how to sheath his sword
  • Created 7 Fishing tool assets
  • Rigged 7 Fishing tools
  • Added mob grizzled Militia
  • Added rank up quest from Militia Levy to Recruit
  • Corrected an issue with smelting using lower level ore than intended
  • Refactored values for all tools to prepare for new art assets
  • Implemented art for Ladle
  • Implemented art for Cleaver
  • Implemented art for Hunting Knife
  • Fixed a bug that caused boss summoning to be in permanent loop
  • Reverted GUI colour changes
  • Fixed an issue where set rolls for awarded items did not work
  • Fixed an issue where boss could disappear and be stuck in a bad state
  • Optimized item showcase chat feature
  • Fixed an issue cause Crafting window to act on its own accord
  • Reverted guldens to Carrot on Stick
  • Added a larger Gulden pile
  • Fixed a bug where you could talk to Lena again after tutorial
  • Fixed an error with a patrol starting message
  • Implemented Militia standing display
  • Refactored conditions for Bowyer
  • Fixed an issue with Old Miner using old conditions syntax for his dialogue
  • Fixed various base item inconsistencies
  • Rank up quest now needs tutorial to be complete in order to be started
  • Removed equip part of the tutorial
  • Added art for 10,000 gulden stack
  • Fixed an issue where Seasoning Stall was not buying packs of salt
  • Barley Bread can now be eaten and heals 3
  • Lit Fireplace in Schonsee Tavern
  • Upgraded assets in Hochhugel
  • Added 4 Quiver Models
  • Rigged 4 Quiver Models
  • Arrows when offhanded now becomes a quiver model
  • Rerigged Quivers to not clip when walking and only marginally when running
  • Rigged Full Roast Pig model
  • Rerigged Roast Pig

This took far longer than expected

  • The Tavern now makes you feel hungry when you walk past it
  • Fixed a tutorial progression blocking bug
  • Implemented Cleaver art
  • Implemented Tabled Variant of Roast Pig
  • Implemented Hammer, Saw, Tongs, Sickle, Hunting Knife
  • Rigged Cleaver, Hammer, Saw , Tongs, Sickle, Hunting Knife
  • Added more details to Schonsee
  • Implemented Ladle
  • Rigged Ladle
  • Fishwife and Steward now have ladles
  • Implemented Max Stack for Ores
  • Implemented Max Stack for Coal
  • Implemented Max Stack for Logs
  • Prelim work on designing rank to Militia Spearman quest
  • Fixed Old Miner quest
  • Initial testing of Merchanting (Selling things for quite a higher price than selling to shop via inventory + an item)
  • Implemented backend code to manipulate models
  • Bastard Swords now have a Sheathed state
  • Arming Swords now have a Sheathed state
  • Bastard swords now can be offhanded
  • Arming swords now can be offhanded
  • Fixed a bug causing sheathed weapons to never be able to be unsheathed
  • Implemented Pestle model
  • Implemented Rake model
  • Implemented Knife model
  • Implemented Filleting Knife model
  • Implemented Scythe model
  • Implemented Sickle model
  • Implemented hoe model
  • Implemented Chisel Model
  • Rigged Scythe
  • Made a dialogue option of the Butcher more logical
  • Arrows are now quivered when equipped
  • Fixed a bug causing Steward daily to not refresh
  • Moved server to an even more powerful host
  • Updated AI to 1.14
  • Updated animations to 1.14
  • Created backend system to support herbs having different textures (as a block) and dropping the corresponding herb
  • Updated whitelist no join message
  • Removed Myrhh to make better geological sense
  • Added Majorum as replacement
  • Created block texture for Horehound
  • Create item texture for Horehound
  • Created block texture for Hemp
  • Created item texture for Hemp
  • Created item texture for Wormwood
  • Created item texture for Angelica
  • Created item texture for Archillea
  • Created item texture for Rue
  • Created item texture for Nettle
  • Created item texture for Lungwort
  • Created item texture for Chamomile
  • Created item texture for Clary Sage
  • Created item texture for Majorum
  • Created item texture for Betony
  • Created block texture for Wormwood
  • Created block texture for Angelica
  • Created block texture for Archillea
  • Created block texture for Rue
  • Created block texture for Nettle
  • Created block texture for Lungwort
  • Created block texture for Chamomile
  • Created block texture for Clary Sage
  • Created block texture for Majorum
  • Created block texture for Betony
  • Fixed a bug preventing Bodkin arrows having a quiver
  • Created textures for 1,2,3,4 and 5 stacks of Bodkin Arrows
  • Created textures for 1,2,3,4 and 5 stacks of Heavy Arrows
  • Created textures for 1,2,3,4 and 5 stacks of Broadhead Arrows
  • Created textures for 1,2,3,4 and 5 stacks of Barbed Arrows
  • Implemented new herb block textures
  • Implemented Weeds
  • Herbs now grow to a random herb when regenerating
  • Colour corrected all herb textures
  • Fixed several bugs that caused herbs to not drop correctly
  • Created art for weeds
  • Implemented art for weeds
  • Implemented all block art for herbs
  • Nerfed several high density herb locations
  • Made Grass Destructable
  • Refactored bank saving method to be more reliable and easier to manage/view
  • Enlarged Blacksmith to Accomodate Smithing Tables
  • Oma's house now has a loom instead of crafting table
  • Replaced certain kilns in the server with smokers
  • Added a loom to Burg Schonsee
  • Replaced Bowyer Work Benches with Smithing Tables and Fletching Tables
  • Replaced Windmill station with Grindstone
  • Added barrels to Schonsee tavern
  • Created Wine Cellar at Burg Schonsee
  • Fixed various NPC bugs due to version conversion
  • Fixed a bug causing texture and drop mismatch for custom herbs
  • Campfires are no longer hacky solutions and use MC campfires
  • Refactored Armoursmithing to be organized by metal

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