01 January 2020

From Hegemony

Added mobs to the Dienstverweigerer Outpost, updates to the custom launcher, pathing for Lena and townsmen in Innsbruck.

  • Created interact event for rotten wood
  • Created examine string for the rotten wood
  • Created Imprisonment Quest where you can keep track of all your imprisonment data
  • Added mob Verweigerer Archer
  • Added mob Verweigerer
  • Added mob Verweigerer Guardsman
  • Created loot table for these 3 new mobs
  • Fixed a bug causing things not being able to be interacted with
  • Added Verweigerers to the Dienstverweigerer Outpost
  • Added tech for easily creating ingame maps
  • Added Verweigerer Peasant Male
  • Added Verweigerer Peasant Female
  • Added drop file for Verweigerer Peasants
  • Added new quest: The Search for the Dienstverweigerer
  • Updated Dienstverweigerer Outpost Bowyer house
  • Added Lager (Mature) as product to Innkeeper
  • Added decorative version of Jousting Lance
  • Added decoration to Citadel Innsbruck
  • Added trait for Verweigerer mobs
  • Added dialogue for new quest: Trust of the Dienstverweigerer
  • Added dialogue for Verweigerer Gatekeeper
  • Added event for granting access to Dienstverweigerer Outpost
  • Added interior structure to Citadel Innsbruck
  • Added bedroom to Citadel Innsbruck
  • Added graphics selection function to launcher
  • Added news notification function to launcher
  • Added 20 NPC textures
  • Added Verweigerer Guardsman
  • Added Verweigerer Leader
  • Created dialogue for Marcus
  • Added dialogue options to Seasoning Stall for quest Trust of the Dienstverweigerer
  • Added dialogue options to Blacksmith for quest Trust of the Dienstverweigerer
  • Added 2 oaks to Innsbruck
  • Added a Yew Tree to Innsbruck
  • Added 4 Willow Trees to Innsbruck
  • Added item Sleeping Draught
  • Added recipe for Sleeping Draught
  • Added unlock condition: Sleeping Draught
  • Added recipe: Spiked Ale
  • Added recipe: Spiked Lager
  • Added recipe: Spiked Mead
  • Implemented new quest: The trust of the Dienstverweigerer
  • Implemented new quest: Rescue of the Verweigerer
  • Created NPCs for drugged out guards
  • Created tech for sleeping pose
  • Added sleeping pose to Stableboy when handing him spiked drink
  • Created tech for placing blocks tasks
  • Created tech for building (instanced events to player) in the main world
  • Created mockup of new shop web page
  • Added drink bribing for guards
  • Added formula for hiring NPCs cost
  • Reworked NPC hiring interface
  • Added Shader and Resouce pack auto update functionality into launcher
  • Added Shader and Resource pack auto install functionality into launcher
  • Added auto install Minecraft to correct version functionality into launcher
  • Added auto install Optifine functionality to launcher
  • Added auto install Minimap functionality to launcher
  • Added news function to launcher
  • Added 4 graphics settings options to launcher
  • Added custom graphics settings options to launcher
  • Created icon for shop token
  • Created design for new shop page
  • Created design for new home page
  • Designed content for* Hegemony: Ascenscionem Supporter Bundles
  • Added Schonsee Prison Key lore object
  • Added recipe for stealing from knocked out guard
  • Created tech to handle temporary quest states
  • Created tech to further support phased blocks
  • Added tech for better NPC walkign from point to point isntead of teleport
  • Added order in which you have to knock out the guards
  • Created pathing for escaping Prison animation
  • Created cell door open event
  • Finished implementation of Rescueing the Verweigerer
  • Debugging the Deverweigerer line of quests
  • Fixed logo on laucher
  • Added 4 graphics options on which the best one makes you get on 20 FPS if your computer isnt god tier
  • Fixed a bug where quest order was messed up for the Deverweigerer quest line
  • Fixed a bug in dialogue for Outlaw leader
  • Fixed a bug in dialogue for Guard
  • Fixed a bug in dialogue for Innkeeper
  • Fixed a bug in dialogue for Seasoning Stall
  • Fixed a bug in dialogue for Herblist
  • Fixed a bug causing Spiiked Drinks to not be able to be crafted
  • Fixed a bug in cell door open event
  • Added correct logo to our launcher
  • Fixed a typo with Exquisite Hare Pelts
  • Fixed a bug where you could not steal the prison key from the knocked out guard
  • Fixed an animation waypoint issue
  • Created more logic trees for stealing the key and opening cell door to make the events make more sense post completion
  • Added event where you are hunted down after busting the Prisoner out of Jail
  • Added initial implementation of the quest where the player has to build a garden
  • Added Hemlock to Telfs Apothecary
  • Made Schonsee Jail key untradeable
  • Created draft structure of Hegemony: Ascenionem Announcement Trailer
  • Fixed a bug where menu buttons did not align left
  • Created 62 phased schematics for a very unique quest where you can build a Noblewoman a garden
  • Created tech for shooting videos so we only need to take 1 take at a time and no longer need to manually shoot scenes
  • Added tech for firing join actions
  • Fixed an issue where actions were not played at the end of an animation sequence
  • Added tech that phases the world as soon as you join
  • Added base phase states for Innsbruck Citadel
  • Added base phase states for Schonsee Prison
  • Created drop files for Townsman
  • Added waypoint for Townsman Printing Press * Church
  • Added waypoint for Townsman 2
  • Added waypoint for Townsman 3
  • Added waypoint for Townsman 4
  • Added waypoint for Townsman 5
  • Added waypoint for Townsman 6
  • Fixed a bug where actions were not executing at the end of animations
  • Fixed floating grass textures
  • Fixed a texture error in Schonsee Jail
  • Set base phase states for Innsbruck Citadel Garden
  • Added waypoint for Townsman 7
  • Added waypoint for Townsman 8
  • Added waypoint for Townsman 9
  • Added waypoint for Townsman 10
  • Added waypoint for Townsman 11
  • Balanced combat stats of Townsman
  • Added 4 variations of Townsperson
  • Added 11 pathing variations to Townspeople
  • Added 49 Townspeople Spawnpoints in Innsbruck
  • Fixed an issue where some waypoints were bugged
  • Rolled back Innsbruck spawnpoint changes as it wasn't quite perfect
  • Fixed a bug with market guard patrol path
  • Created 8 pathing designs for Innsbruck market
  • Fixed a bug where Townswoman were not using all available skins from pool
  • Implemented boss skill: Barrage
  • Reinstated 2 Spawnpoints in Innsbruck
  • Reinstated 12 Spawnpoints to Innsbruck
  • Implemented 12 new AI paths
  • Implemented 8 new AI paths
  • Reinstated 4 spawnpoints
  • Added 6 new spawnpoints
  • Shot opening scene of trailer
  • Deleted opening scene as my PC was giving me shit framerate
  • Made arrows from boss barrage fire based
  • Added an on fire debuff
  • Added UI improvements to distribution version of launcher
  • Improved minimap loading on launcher
  • Setup 20 new NPC containers
  • Added 40 spectator NPCs to Jousting Arena
  • Added Announcers
  • Created texture for Trumpet
  • Added the Freiherr of Innsbruck
  • Added the Freiin of Innsbruck
  • Added 4 more waypoints to Innsbruck
  • Added 2 more spawnpoints to Innsbruck
  • Created 3 new armour sets with special stats
  • Created 3D models for the 3 new armour sets
  • Created 2D art for the new armour sest
  • Recreated trailer opening sequence
  • Updated Jousting animation
  • Made Jousting paths better
  • Fixed an issue if opponent logged during jousting it would cause you to get stuck
  • Made improvements to visuals of new boss skill: Barrage
  • Created 15 seconds of the trailer
  • Cancelled Cloth Map of Hegemony due to the virus
  • Cancelled Hegemony Weapon keyrings due to the virus
  • Added tech for infinitely scaling party size for admins
  • Created pathing for Lena from hut to hunting ground
  • Created pathing for Lena from workshop
  • Created pathing for Lena from workshop to hunting groud
  • Created pathing for Lena from hunting ground to Vollnen
  • Created pathing for Lena from Vollnen to Schonsee
  • Created pathing for Lena from Schonsee Entrance to Fishmonger
  • Shot another 7 seconds of trailer
  • Created 3D model for special armour set 1
  • Created 3D model for special armour set 2
  • Created 3D model for special armour set 3
  • Created 2D art for special armour set 1
  • Created 2D art for special armour set 2
  • Created 2D art for special armour set 3
  • Fixed an issue with compost bin gui glitch
  • Updated to a new world deployment system
  • Fixed an issue where stealing from market stalls distance was too low
  • Readded scissors texture
  • Readded quill texture
  • Created 52 seconds of the trailer
  • Removed 20 seconds of the trailer
  • Fixed anther display issue
  • Created style sheets for new site
  • Created Donation Bundle purchase logic for new site
  • Created new backend shop system
  • Created tech for gifting MTX
  • Created tech for subscriptions
  • Created tech for unredeemed MTX
  • Integrated site with payment provider
  • Added more functionality and auto apply texture pack to launcher
  • Created database structure for MTX tables
  • Implemented new armour set special function: Double Shot
  • Implemented new boss skill: Double Shot
  • Improved performance of pathfinding

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