01 August 2019

From Hegemony

Implemented forgery items, added max stacks to food, enabled eel fishing, rebalanced many and created new mobs, implemented special attacks.

  • Increased radius of which you can cut for woodcutting tasks
  • Placeholder drop files for Bandit Boss
  • Placeholder drop file for Bandit
  • Added the Unique Drop to Bandit Boss drops
  • Optimized woodcutting
  • Fixed a bug preventing woodcutting
  • Setup Alpine Pass toll region
  • Setup tech for campfires for trailer purposes
  • Implemented books
  • Books now will be lore items and readable
  • When you craft items, the product will float on the station so you can see what others are making
  • Implemented tech for the random encounters
  • Added Wild Animal encounters to Spearman patrols
  • Added Bandit encounters to Spearman patrols
  • Fixed some Militia rank up tracking issues
  • Fixed a lore object issue affecting the Commandant
  • Implemented Spearman rank up to Trainer convo
  • Implemented Spearman rank up to Commandant
  • Created dialogue file for Commandant
  • Created dialogue file for cheesemakers
  • Implemented Spearman rank up to Cheese Maker
  • Updated crafting items spinning on crafting stations to use our custom items
  • Made cutscenes edit your palyer time
  • Re*regioned all houses in Schonsee
  • Fixed Armour Durability Issues
  • Fixed a selling dupe bug
  • Improved damage formula so you get access to 2, 3 and 4 dmg earlier before our scaling system kicks in
  • Fixed a bug with combat formula
  • Setup custom mob encounter for the Spearman rankup quest
  • Setup interaction for the mob encounter
  • Created letter of commendation lore object
  • Populated the item and set as readable
  • Added Spearman Outfit to Quartermaster
  • Added Spearman Pay to Quartermaster
  • Added Letter of Commendation to Commandant
  • Added Spearman Rankup to trainer
  • Set min Combat requirement for Spearman
  • Fixed General Store not buying all weapons and armours
  • Rolled back some Militia progress
  • Increased radius you can woodcut for Militia quests
  • Increased detection radius for getting to woodcut spots
  • Fixed a bug where Militia standing required additive not consequtive
  • Fixed a bug where some locations were not tracked
  • Fixed a bug where you needed no standing to rank to spearman
  • Deleted trade chat
  • Trades can now be posted in general
  • Reenabled bank quest
  • Fixed a steward quest continuity issue
  • Added system messages for rank up to Spearman
  • Various bug fixes
  • Updated text files with interaction
  • Added a choose menu for interacting with world objects
  • Added examine option for world objects
  • Fixed a bug with Letter of Commendation
  • Fixed a bug with crop harvesting
  • Implemented HD font into the WIP 1.14 texture pack
  • Implemented Hegemony loading screen to the 1.14 texture pack
  • Increased Militia Standing gain for tasks (increases of between 100% and 33%)
  • Fixed wait tasks
  • Fixed a bank save error
  • Updated server to 1.14.4
  • Deploying Databases to a dedicated box
  • Removing extraneous Database Tables
  • Deploying our own Website and Forums (WIP) to dedicated box
  • Added healthbar to mobs
  • Implemented the new selling method and interface to purchasing
  • Reverted healthbars due to a bug
  • Implemented Quill
  • Created Texture for Quill
  • Rigged Quill
  • Implemented Paper
  • Implemented Patent of Nobility
  • Implemented recipe for Patent of Nobility
  • Created Spade Texture
  • Rigged Spade Texture
  • Fixed some textual errors with Militia tasks
  • Created textures for all our arrows
  • Created textures for all arrows 1 2 3 4 10+ stack
  • Fixed a bug where tags sometimes wouldn't save
  • Removed farming from the trailer as it was too slow paced
  • Created new forums
  • Implemented fail safe preventing user session corruptions
  • Fixed a cyclical error with Militia rank up
  • Updated Server Logo
  • Fixed a vault expansion quest bug
  • Updated server discord logo again
  • Server will be unable to be connected to as we're messing with domain
  • Created tech to force player skins on server
  • Created tech to award skins
  • Created Cutscene for Lauterbrunnen
  • Created Cutscene for Hofsteden
  • Created Cutscene for Telfs
  • Created Cutscene for Hochhugel
  • Updated melee formula damage to scale less with strength earlier
  • Implemented whisper system
  • Fixed two assets missing blocks
  • Added everyone that had a skill level 15 or over in any skill before our Announcement to the whitelist
  • Removed an NPC where art style was not consistent with server style
  • Fixed a bug causing people with corrupted sessions to log in
  • Fixed a bank opening bug
  • Fixed a bug with the custom equipment menu
  • Fixed some error logs that didn't affect game play
  • Created Thief Hideout
  • Created two Easter egg entrances to Thief Hideout
  • Implemented NPC version of Octavia (Thieving Guildmaster)
  • Made texture for Octavian (Brother to Octavia)
  • Assassination tasks
  • Fixed a bug where Trout did not award exp
  • Implemented Octavian Skin
  • Created NPC traits for Octavian
  • Added Octavia to Hideout
  • Added Octavian to Hideout
  • Fixed an issue where part of the tutorial was not put correctly into the tutorial quest container causing it to be untrackable using compass
  • Reduced Muinze roam range, changed skin from Ocelot to Cat
  • Textures created for Thief Outfit
  • Made Supporter Role Colours brighter
  • Created short rent farm plots for custom farming
  • Created a failsafe for when banks do not load on login, the server attempts to load them again
  • Fixed a bug where unlocked bank vaults would not save
  • Fixed an error with buying prices (this was purely a visual error)
  • Made join Discord + Forum more obvious on website
  • Fixed an issue with mail servers causing mail to go spam
  • Fixed legacy configs that had fail chance for smelting
  • Implemented tech for providing set bonuses
  • Implemented stat for pickpocket chance
  • Implemented tech for task to hide from NPCs (for Pickpocketing tasks)
  • Updated quest tags in the WIP quest The Graf's Quandry to new syntax
  • Made the second entrance to the Thief Guild better lit
  • Made the second entrance to the Thief Guild less conspicious
  • Implemented tech for thief's outfit giving bonus chance to pickpocket
  • Fixed a bug where crops could be instantly broken again due to an unintended revert
  • Fixed a DNS issue from yesterday that made server IP mc.hegemony.xyz not work
  • Fixed an exception error that caused Apples not to respawn
  • Made path*finding AI treat blacklisted blocks more aggressively
  • Fixed an issue where sometimes would mobs and NPCs would path find outside their allowed range
  • Fixed an issue where NPCs liked to drown themselves in lava/water
  • Created Foreman Dialogue for The Graf's Quandry
  • Created Quest Object for Bookshelf
  • You can find quest item Ledger when on The Graf's Quandry quest
  • Created Father Aerek Dialogue for The Graf's Quandry quest
  • Created a fail safe that prevents you rejoining too fast which corrupts your user session
  • Fixed a bug where you could buy things for nothing
  • Fixed a bug with bank vaults
  • Fixed a bug where custom farming tiles could bug out and turn into normal farming tiles
  • Fixed 2 holes
  • Raw fish now has max stack
  • Added item Pepper Seed
  • Pepper is now farm-able on Herb Plots
  • You now require Scythe to harvest Wheat
  • Removed Pepper from being Farm-able as we will be using it as a special case of planting a bush which you can constantly harvest
  • All cooked fish now has max stack
  • All pastries now have max stack
  • All stews now have max stack
  • All soups now have max stack
  • All potatoes now have max stack
  • All toppings now have max stack
  • Created recipe for Forging food vouchers
  • Created recipe for Forging Tattered Purveyance Orders
  • Implemented Ink, Rough Stamp Seal
  • Added prefixes to foraging
  • Quadrupled regeneration times of prebuilt crops to make farming more balanced
  • Created NPC containers for Male Clerk and Female Clerk
  • Created dialogue files for Clerks
  • Set max stack for all planks
  • Set max stack for clay
  • Set max stack for sand
  • Created shop file for clerks
  • Fixed a bug where pickpocketing would create different stacks of coins
  • Increased Min*duration for Spruce Fires
  • Fixed some bugs with the new content
  • Maintenance whitelist is now off
  • Set max stack for fruits
  • Reduced Soda Ash and Quick Lime Mining Exp
  • Created interiors for Trading Guild
  • Added a chandelier to the trading guild
  • Added bankers to Bank of Innsbruck
  • Fixed a blacksmith tutorial circulatory error
  • Fixed a bug with Stableboy awarding wrong favour
  • Fixed a bug where old miner didn't not respect order
  • Doubled keeping the peace task for Militia chance
  • Refactored legacy bank code
  • Fixed an issue of unlocked vaults not saving
  • Fixed an issue where Clerks were not using right item causing them to not spawn
  • Fixed an issue with bank not remembering withdrawals
  • Fixed an issue where carrots needed tool to harvest when custom farmed
  • Fixed an issue where Herbs could not be planted
  • Added Clerks to Innsbruck Trading Guild
  • You can now purchase Quill, Pot of Ink, Seals from Trading Guild
  • You can now forge documents
  • You can now buy Shears from the Master Farmer and General Store
  • Added Hofsteden Quartermaster Skin
  • Created NPC container for Hofsteden Quartermaster
  • Fixed Menial Labour missing Tracking coordinates
  • Fixed some other objectives that had no tracking data
  • Added NPC Hofsteden Quartermaster
  • Fixed another Blacksmith bug
  • Setup rents for 40+ houses
  • Setup hotspots for 40+ houses
  • Adjusted inventory crafting recipes
  • Fixed a bug where the banks owns you, your house, wife and the soul of your first born
  • Fixed a bug with fishing grace mechanic allowing you to infinitely stack
  • Added Loom as buildable crafting station
  • Added fletching table as build-able crafting station
  • Added smithing table as build-able crafting station
  • Stats are saved on update
  • Created fail safe kick used for restarts for more security against data corruption
  • Implemented some code that should fix some offhand issues
  • Lots of rent failed to save due to the crash and got reset :/
  • Implementing better rent and region saving
  • Increased Octavia walk speed
  • Made Octavia and Ser Prised hostile aggression
  • Added Bleed to Octavia's skills
  • Added Poison to Octavia's Skills
  • Initial implementation of The Graf's Quandry quest
  • The Graf's Quandry is now 50% tested
  • Fixed a bug where some furniture art could be removed
  • Corrected several house rent prices
  • Fixed a bunch of region display names
  • Fixed a bug where Father Aerek conversation was not hooked up correctly
  • Created safestop process
  • Allow multiple stacks when crafting due to new fish stacks
  • Fully debugged The Graf's Quandry
  • Created Skin Old Foreman
  • Created NPC Container for Foreman
  • Implemented 1,200 lines of quest code for The Graf's Quandry
  • Implemented Salt Mine Foreman
  • Reduced Wrought Iron Ingot Lv to 16
  • Added tracking to Graf's Quandry
  • Added Start Locations of Quests to Quest containers
  • Increased Seasoning Stall product range
  • Balanced prices for Eel
  • Created Container for Fishmonger in Farming Valley
  • Created Shop Container for Fishmonger
  • Implemented Eel Fishing Method
  • Implemented Eel Fishing Listener
  • Eel Fishing Setup Complete
  • Eel fishing region created
  • Constructed Eel Fishing ditches
  • Enabled Eel Fishing
  • Added Fishmonger to Clay Hamlet
  • Fixed a bug where Eel Fishing was Lv 100
  • Made Militia much more rewarding to kill, drops up to 0.25 guldens
  • Nerfed Octavia and Ser Prised damage
  • Militia drops balanced and setup
  • Added Ashwood Planks Recipe
  • Adjusted Loom Recipe
  • Fixed a bug with The Graf's Quandry
  • Fixed a bug with The Old Miner
  • Items in General Store are at least 0.001 now
  • You can now change weapons / mid attack but cannot attack again until cooldown ended
  • Added a message for you cannot use this Fixture
  • Fixed a bow issue
  • Able to sell multiple swords and other unstackable items at once now
  • Fixed an issue where Bed Hotspots would just break
  • Added Produce Stall*
  • Balanced Onion Prices
  • Updated Militia Recruit drops
  • Updated Male Peasant drops
  • Updated Female Peasant drops
  • Created Militia Spearman
  • Created Militia Spearman drops
  • Increased prices that Quartermaster buys gear for
  • Increased price of bread
  • Added Schonsee Male Peasants
  • Added Schonsee Female Peasants
  • Added Militia Spearman
  • Fixed a bug where you couldn't replace hotspots
  • Forgery now display in /skills
  • Parry messages are now you miss for animals and a whoosh sound instead of a ding sound
  • Reset Lena tutorial quest states if you have not finished it
  • Accidentally reset Steward ques for everyone...oops
  • Quest states should be in a good state now
  • Reduced Ser Prised HP
  • Updated Ser Prised Stats
  • Rebalanced Octavia
  • Rebalanced Boars
  • Rebalanced Sows
  • Rebalanced Boarlets
  • Rebalanced Alpine Lynx
  • Rebalanced Alpine Lynx Cub
  • Rebalanced Field Rat
  • Rebalanced Street Rat
  • Rebalanced all Hares
  • Rebalanced Alpine Wolf
  • Animals now protect their cubs
  • Rebalanced Marmot
  • Rebalanced Chicken
  • Rebalanced Chick
  • Rebalanced Vollnen Peasants
  • Rebalanced Schonsee Peasants
  • Rebalanced Schonsee Militia Recruit
  • Rebalanced Schonsee Militia Spearman
  • Rebalanced Bandit
  • Rebalanced Quest Boar
  • Rebalanced Quest Lynx
  • Rebalanced Bandit Boss
  • Increased chance of Combat Patrols for Recruit
  • Consolidated Male Peasant Drops
  • Consolidated Female Peasant Drops
  • Consolidated Militia Spearman Drops
  • Consolidated Militia Recruit Drops
  • Created drops for Militia Archer
  • Added Max stack to all Carcasses
  • Created Militia Archer
  • Supporters can now post screenshots to Screenshots
  • Created Veteran
  • Balanced Veteran Drop table
  • Created Jaeger
  • Balanced Jaeger
  • Chicken can now be cooked
  • Lamb (Muttonchops) can now be cooked
  • Balanced Jaeger Drops
  • Rebalanced Bandit Drops
  • Rebalanced Bandit Boss Drops
  • Created 2 Merchant Skins

(For Thieving Guild Targets)

  • Created 2 Male and 1 Female Schonsee Peasant Skins
  • Fixed a bug where fruits turn creepy when harvested
  • Fixed a bug where tasks were not saved on update causing de*synced quest states
  • Fixed a bug where farming did not work (some regions need a DB fix)
  • Fixed a bug where Orders of Purveyance could not be used
  • Implemented new ranged mobs
  • Created Longbowman
  • Balanced Longbowman
  • Balanced drops for Longbowman
  • Fixed a bug where lamb wasn't considered as raw sheep
  • Added options to donate directly to a piece of content
  • Added Create an Easter Egg! option
  • Created Spearman Skin
  • Created Longbowman Skin
  • Created Jaeger Skin
  • Created Spice Merchant Skin
  • Created Fur/Silk Merchant Skin
  • Created Male Peasant Skin
  • Created male Peasant Skin
  • Created Female Peasant Skin
  • Nuked all mob spawns
  • Added Jaegers to world
  • Added Schonsee Peasants to world
  • Added Wildlife to world
  • Added Austrian Longbowman to world
  • Added Militia Spearman to world
  • Added Militia Veteran to world
  • Added Militia Archer to world
  • Added more Jaegers
  • Schonsee Village is quite nicely populated now
  • Added Bandits to world
  • Alpine Pass is now manned
  • Added 10 spawn points for the new mobs
  • Fixed a bug where Longbowman did not drop anything
  • Fixed a hole where you can get stuck
  • Fixed another hole
  • Fixed a bug where apples would regen as decapitated heads
  • Changed decapitated heads on trees back to apples
  • Changed task saving to sync with other saves, this should prevent corrupted save states
  • Fixed more broken quest states
  • Increased bandit boss appearance chance
  • Re-balanced max hit of some mobs
  • Enabled range attacks for ranged mobs
  • Changed the way ranged max hit for mobs is calculated
  • More quest saving redundancy in case of server crashes
  • Updated 30+ files
  • Fixed Purveyance
  • Mob HP bugs fixed, some were half of what they were meant to be
  • Nerfed Jaeger max hit, we were balancing using wrong calcualtor
  • Fixed a bug that allowed to to stack fish while afk fishing
  • Fixed a bug where you could pull fish from out of the air
  • Fixed a corrupted null rental
  • Improved Longbowman's discipline for standing on battlements
  • Implemented auto world regen from pristine copy function
  • Fixed a gulden exploit
  • Removed harvesting time for Herbs
  • Fixed a bug where coal did not yield gems
  • Doubled coal respawn speed
  • Created new formula for Bronze Pickaxe scaling
  • Created system for handling special attacks
  • Implement special attack bar
  • Implement special attack bar regeneration
  • Implement special attack bar consumption
  • Implement special attack: Lacerate
  • Implement special attack: Hinder
  • Implement special attack: Cripple
  • Fixed Cast Iron Rods using Wrought Ingots
  • Fixed Crucible Steel Rods using Blister Steel
  • Fixed recipe icon for all screws
  • Fixed Ser Prised no spawn bug
  • Fixed boss reward bug
  • Set Abandoned Vault for Farming Village
  • Implemented the new Bronze Pickaxe scaling formula
  • Boss rewards are now added to inventory instead of dropped on floor
  • Doubled hunting bow ranges
  • 1.5x'ed Warbow ranges
  • Updated Ser Prised Vault rewards
  • You can now introduce yourself to the Thieving Guild
  • Reset stuck quest tutorial states
  • Implemented buying from shop using items (Support for Thief Guild Tokens for Thief Set)
  • Backend implementation for special attack: Stun
  • Backend implementation for special attack: Sweep
  • Created a waypoint for Innsbruck town watch
  • Created 2 more waypoints for Innsbruck town watch
  • Created market pathing waypoint for Innsbruck town watch
  • Reduced Gulden drop of mobs slightly, some were overtuned
  • Balanced Town Watch
  • Created drops for Town Watch
  • Created 4 Town Watch which use the waypoints, you must avoid them during Thieve Guild missions
  • Implemented special attack: Knockback
  • Implemented special attack: Disorient
  • Implemented special attack: Latch
  • Implemented special attack Zweihander
  • Implemented special attack Poleaxe
  • Implemented special attack Coup de Grade
  • Implemented special attack Shove
  • Implemented special attack Armour Pierce
  • Implemented special attack Rend
  • Implemented textures for Thief Outfit
  • Almost tripled herb cleaning speed
  • Fixed a bug in Chicken Recipe naming
  • Fixed a bug where Sheep and Lamb were not correctly categorized
  • Fixed a bug with a Town Watch's pathing causing it to get constantly stuck
  • Added max stack for herbs
  • Added max stack for meats cooked and uncooked
  • Created a clean fresh world on Staging
  • This will solve a lot of weird world issues
  • Fixed missing coal in Inns mine
  • Created an Easter Egg in Innsbruck
  • Updating Zweihander 360 degrees attack to be less crazy particle wise
  • Created a truly pristine version of world
  • Constructed a Modest Farmstead (Yeoman), content donated by @xSammx
  • Implemented all special attacks onto existing weapons
  • Fixed a bug causing everything to break
  • Fixed bronze sheet crafting message

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