01 April 2019

From Hegemony

Added militia job rank and tasks. Artwork for some bows and melee weapons.

  • Region highlight switched from particles to wool
  • Subdivide fixes
  • Added various helpful messages when regioning land in the wild world
  • Fixed an issue which caused you to be stuck inside free build mode
  • Rewrote logic for various build modes
  • Various menu polishing and description fixes
  • Added function for adding fence automatically to the bounds of your claims
  • Added support for ranged mobs
  • Improved mob AI
  • Improved mob spawning AI
  • Added 5 NPC skins
  • The old miner is no longer an old woman
  • Improved various help messages for setting up your region rents (renting your regions to other players)
  • Fixed a warp issue
  • Fixed a spawnpoints issue
  • Fixed an issue where tablist would flicker to different player's stats
  • Fixed an issue where region info was for the entire server
  • Fixed an issue with the item showcase feature using [i]
  • Added support for server announcement message to support item showcase
  • Fixed a memory leak
  • Fixed several other performance related issues that prevented login after server has been online for more than 4 hrs
  • Constructed Innsbruck Archives / Crafting Guild (Definitely one of our best builds to date)
  • Created better internal tools for making updates
  • Added 3 bandit textures
  • Added 1 alpine elder texture
  • Added grizzled Veteran texture
  • Fishing QOL Update * added function so that you always get the fish if the fish has bitten, good for those with bad connections or wanting to chat while fishing @Samٴٴ
  • Created friends list feature
  • Teaser of fast travel
  • Setup item for Tattered Parchment (Easy)
  • Buffed unarmed combat stats and range
  • Implemented flags for on pickup
  • Added support for custom player specific mobs
  • Added support for preventing spam spawning player specific mobs
  • Intro text and accept job setup for Militia job (Job tasks next and will take much longer)
  • Added ~15 houses to Innsbruck
  • Created Militia Job rank: Recruit
  • Created Militia Job rank: Levy
  • Created Militia Job rank: Spearman
  • Created Militia Job rank: Veteran Spearman
  • Created Militia Job rank: Swordsman
  • Created Militia Job rank: Veteran Swordsman
  • Created Militia Job rank: Vanguard
  • Created Militia Job rank: Captain
  • Created Militia Job rank: Sergeant
  • Created Militia Job rank: Commandant
  • Condensed ranks
  • Swordsman ranks removed
  • Veteran Spearman renamed Militia Veteran
  • Captain renamed Constable
  • Initial setup of Militia
  • Added tech for awarding items of a certain roll value
  • Implemented fail safes for existing quests bad save states
  • Implemented backend support for awarding items with a particular roll eg masterwork. This will make certain rewards more rewarding and chased after
  • Fixed a bug that caused your condition state to never update after killing mobs spawned by you
  • Fixed a bug with Grafin throwing you into jail permanently
  • Added a patrol task
  • Added another patrol task
  • Fixed 20 bugs related to new dialogue / quests / objectives
  • Un-tradeable items are now lost on death
  • Implemented support for base item price
  • Implemented support for General Stores (buys anything)
  • Implemented 1 Patrol Task
  • Implemented 2 Menial Job task
  • Implemented more fail safes for receiving gear from Quartermaster
  • Coded daily pay for Militia based on your rank
  • Changed all tasks to you have to report back to the task giver for Militia vocation
  • Added item Sack of Salt
  • Added recipe for opening Sack of Salt
  • Seasoning Stall now purchases Sacks of Salt
  • Gave Schonsee Militia warmer beds
  • Quartermaster now outfits you instead of giving Ale Yeast
  • Rank quests created for Schonsee Militia Levy
  • Rank quests created for Schonsee Militia Recruit
  • Nerfed outfitting for Recruits
  • Fixed warps not working
  • Added signal fires to Militia outposts
  • Added mess hall for Alpine Pass
  • Added another Militia outpost that is under construction (as in lore wise its under construction)
  • Asset upgrade for Innsbruck Bank
  • Beginning process of replacing all weapon sasets
  • Commissioning tiered textures of all weapon models
  • Upgraded Waterfal Village Chapel assets
  • Fixed over 500 texture errors in the world
  • Updated various environmental doodads with firewood
  • Fixed a kill task where it asked you to kill a nonexistent mob type
  • Made GUI menu text black due to Conquest switching to white background for menus
  • Added Art for Billhook
  • Added Art for Voulge
  • Added Art for Two-handed Cudgel
  • Added Art for Halberd
  • Added Art Spiked Club
  • Added Art Two*handed Cudgel
  • Added Art Flail
  • Added Art Two*handed Flail
  • Added Art for War Scythe
  • Added Art for Fishing Spear
  • Added Art for Barbed Fishing Spear
  • Added Art for Military Fork
  • No longer supporting 3D models for Needle and Chisel
  • Implemented Sickle
  • Added art for Hunting Bows
  • Added art for Shortbows
  • Renaming Shortbows to Warbow
  • Added art for Longbows
  • Scaled art for Warbows by 15%
  • Guldens are now Gold Nugget base items *** this may cause your existing gulden stacks to disappear, message in bugs channel if you lost money
  • Created new Gulden textures
  • Reimplemented item max stacks
  • Copper Ore now has a max stack of 4
  • Tin Ore now has a max stack of 4
  • Created 1 Gulden Art
  • Created 2 Gulden Art
  • Created 3 Gulden Art
  • Created textures for 7 different metal qualities of Pickaxe
  • Created 5 textures for Warbows
  • Added Foreman NPC
  • Added 5 textures for Longbow
  • Added texture for Anglish Longbow
  • Added new task Manual Labour for Schonsee Militia vocation
  • Added 5 textures for Hunting Bow

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